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DIY Peloton Bike: How To Build Your Own Smart Cycle On The Cheap


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DIY Peloton bike: How to build your own smart cycle on the cheap


DIY Peloton bike: How to build your own smart cycle on the cheap

Indoor exercise bikes have been around forever, but it feels like Peloton turned what used to be a dull, monotonous fitness activity into something exciting. Unfortunately, Peloton also turned it into something expensive: With prices ranging from $1,895 to $2,495, these "smart bikes" cost considerably more than most "dumb" ones. And that's not even factoring in the required subscription for exercise classes, which runs $40 a month.

Let's forgo the debate over whether the bike and service are worth the money. Instead, let's look at ways to get a Peloton-like cycling experience at home for less -- quite possibly a lot less.

Read more: Best workout subscription apps for 2020: Peloton, Daily Burn and more

For starters, I've already tested a number of affordable Peloton alternatives -- "connected" bikes that have similar designs and, in some cases, similar spin-class offerings. But even then you're looking at around $900 at a minimum. Surely there must be cheaper DIY options for budget-strapped cyclists?

There are:

  • You can buy an inexpensive exercise bike and use it with any number of "experiential" iPad or iPhone apps -- including Peloton's (see below).
  • You can buy a "trainer" and use the outdoor bike you already own -- again with apps to enhance the experience.

The hardware is actually the easier part of the equation, so let's start by looking at the software.

Read more: The best smart home-gym tech

It's all about the app(s)

peloton-ipad-app-screenshot

The Peloton app gives you full access to all Peloton fitness content, but for a much lower price ($13 a month) than bike owners pay.

Rick Broida/CNET

As you know, the Peloton bike slings all manner of live and recorded classes to its big built-in screen. But what you may not know is that Peloton also offers these classes to the masses -- those who don't own the company's equipment -- courtesy of the Peloton app. 

Available for Android, iOS, Fire TV, Roku and Chromecast, it allows you to "BYO bike" (or treadmill, just FYI), though with one key omission: You won't get all the same live stats and metrics (distance, resistance, calories burned and so on) as you would from a Peloton bike. Likewise, it may be difficult to mirror the exact resistance called out by instructors during classes; a "20" on the Peloton bike has no real correlation to a bike that uses an analog dial for resistance. You also don't get the Peloton's large screen to watch classes or keep track of your stats, but I'll cover how to replicate the experience below. 

However, you can feed heart-rate data to the app -- all you need is an inexpensive third-party heart-rate monitor. Similarly, the app can capture cadence (i.e., pedal-rate) data, which, again, can come from an inexpensive sensor. More on those options later.

Here's the real surprise: The Peloton app costs just $13 per month, not $40 like for owners of the Peloton bike. Whatever bike you end up using, your overall costs will end up much lower.

Since you're going the BYO route anyway, you don't necessarily have to use the Peloton app. Or, you can switch between that and any number of others. Maybe you're not interested in spin-type classes; maybe you'd prefer virtual rides through famous city streets or on beautiful mountain trails. Maybe you'd like to compete in virtual races. There are lots of cycling apps designed to let you do all that and more. A few examples:

There are two newcomers worth mentioning as well: Fitscope Studio ($10 a month or $80 annually) and Motosumo ($13 a month). The latter promises to "turn any bike into a smart bike," offering live indoor cycling classes with various stats (collected from a Bluetooth HR monitor and power meter) displayed on your phone. Fitscope Studio offers a wider array of classes (including elliptical, treadmill and "scenery runs"), but without the live option or stat-monitoring.

There's no law that says you have to use a cycling app at all. Maybe you'd prefer to read a book in the Kindle app or stream The Queen's Gambit on Netflix. That's about as far away from the "Peloton experience" as you can get, but it's also a very low-cost option. (Here are 10 free Netflix alternatives to keep costs even lower.)

Inexpensive indoor exercise bikes

pyhigh-s2-indoor-exercise-bike.png

This Pyhigh bike sells for around $300. It's no Peloton, but if you're using the Peloton app to take classes, will you even notice?

Pyhigh

As noted, there are exercise bikes that cost a fraction of what you'll pay for the Peloton. You won't get all the same features, and build quality might not be as good. But if your goal is simply to ride inside while enjoying instructor-led classes, that's easily accomplished.

What should you look for in an indoor bike? A few key specs: The weight of the flywheel (conventional wisdom holds that heavier is better), the type of resistance (friction or magnetic, the latter typically quieter) and the inclusion of a phone or tablet holder. This last is pretty important, as you'll need a device for whatever app(s) you plan to use. You can buy a third-party holder if the bike you like doesn't include one -- more on that below.

However, any bike in the $200-$400 range won't be "connected," meaning it won't have any way to pair with that device. If you want heart-rate and/or cadence data from your rides, you'll have to add that equipment on your own.

Search Amazon for indoor exercise bikes and you'll find a dizzying array of choices, many of them from brands you're not likely to recognize: L Now, Pooboo, Pyhigh and so on. That's not necessarily a bad thing, but it can make your decision that much more difficult.

Having perused a lot of these brands and models, I found a few that appear to tick most of the important boxes. The Pyhigh S2 Indoor Cycling Bike features a 35-pound flywheel, an LCD monitor that displays basic cycling stats and a tablet holder. It currently sells for $307, though in the past it's been as low as $220.

The S2 is also notable because it has over 1,700 user reviews, and those average out to a solid 4.4 stars. With that kind of review volume, it's less likely you're seeing a preponderance of fakes, something to consider when looking at a product that has only a couple dozen ratings. (Find out more about this in my story on how to spot fake Amazon reviews.)

If you want a bike that uses magnetic resistance, which will definitely get you a little closer to a Peloton-like ride, check out the Joroto X2 for $400. It has a 4.5-star rating from over 1,900 buyers.

Again, these are just two options out of many. You could also head to your local sporting-goods store in search of bikes you can actually try before buying.

Indoor trainers for your outdoor bike

saris-cycleops-m2.png

BYO bike and mount it on something like the Saris CycleOps M2 ($550) for a more realistic (but still app-connected) indoor-cycling experience.

Saris

Avid outdoor cyclists will tell you to skip these fancy (and even less fancy) exercise bikes in favor of the one you already own. You'll spend considerably less money and get a much more familiar (and realistic) riding experience.

The key piece of hardware you'll need: An indoor trainer, which typically combines a simple stationary stand for your front wheel and a roller for the back one. The trainer holds your bike upright; all you do is hop on and pedal.

These things range in price from under $100 on up to $1,000 and more, depending on design and features. One standout is the Saris CycleOps M2, a "smart" trainer that connects directly to apps like Rouvy and Zwift. Its electromagnetic roller will automatically adjust the tension to correspond with your virtual ride. (Pedaling up a hill, for example? The tension will increase.) The M2 is currently selling for $550, but has been as low as $430 in the past.

sportneer-bike-trainer.png

Your bike plus $150 gets you an indoor-cycling setup.

Sportneer

Looking for a less expensive option? For $150 (previously as low as $90), the Sportneer Bike Trainer offers a simple rear-wheel roller along with a handlebar-mounted remote that provides six resistance settings. It has a 4.4-star rating from nearly 4,000 buyers.

Just one wrinkle in this plan: Your bike probably doesn't have a place to put a tablet. You could always prop it up on a nearby table or shelf, but that'll make it harder to see and impossible to reach while riding. Thankfully, there are super-cheap tablet mounts designed for indoor bikes (ironic!) that should also work with your road bike. Here's one that costs all of $16.

Other gear you'll need

There are a couple key stats that go hand-in-hand with the Peloton experience: heart rate and cadence. Fortunately, you can track both without spending a lot, and feed that data directly to whatever app(s) you're using.

wahoo-cadence-sensor.png

The Wahoo Cadence Sensor can install on nearly any bike. It feeds speed data to cycling apps.

Wahoo

The Wahoo Cadence Sensor is a popular choice; it can mount on your shoe or, more permanently, one of your bike's crank arms. It sells for $40.

Wahoo also makes a chest-strap heart-rate monitor, the Tickr, that runs $50. However, if you don't mind going a little off-brand, you can get something like the CooSpo heart-rate monitor for $39.

Finally, although you can use your phone, a tablet with a larger screen is really the ideal option -- the better to see your instructor or virtual bike trail. One of the cheapest options: The Amazon Fire HD 10, which sells for $150 but routinely goes on sale for $30-$50 less. There's a version of the Peloton app available for Fire tablets, same as for Android and iOS tablets.

Now for the bad news: Peloton is just about the only popular cycling app that's available for Fire. No FulGaz, no iFit, no Rouvy, no Zwift. If you want to run those, you'll need an Android tablet or an iPad. Check out CNET's roundup of the best tablets of 2020 if you need some recommendations.

My advice: Be on the lookout for an iPad deal. The current-gen iPad 10.2, for example, lists for $329 but often goes on sale for $279. There aren't many Android tablets available these days, and anything with a 10-inch screen is likely to cost you more than that iPad.

Let's do the math

When all is said and done, how much will it really cost you to recreate the Peloton experience without the Peloton bike? That depends on how much equipment you might already own and how much you need to buy. But the Peloton app itself feels like the real bargain at just $13 per month. In addition to live and on-demand cycling classes, it serves up a wealth of other fitness content: cardio, HIIT, yoga, meditation, stretching and more.

At the top end, you might spend $400 on a bike, $250 on a tablet and $100 on miscellaneous extras, for a total of around $750. That's still less than half the price of a Peloton bike, and you're not locked into a $39-a-month subscription.

Now let's hear from you: What kind of home-brew Peloton setup are you planning to put together? And if you've already got one, what kind of gear does it have, and how's it working out?


Read more: All the latest Amazon coupons

CNET's Cheapskate scours the web for great deals on tech products and much more. For the latest deals and updates, follow him on Facebook and Twitter. You can also sign up for deal texts delivered right to your phone. Find more great buys on the CNET Deals page and check out our CNET Coupons page for the latest Walmart discount codes, eBay coupons, Samsung promo codes and even more from hundreds of other online stores. Questions about the Cheapskate blog? Answers live on our FAQ page.  


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Marvel's VFX Artists Are Suffering -- And Starting To Speak Out


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Marvel's VFX Artists Are Suffering -- and Starting to Speak Out


Marvel's VFX Artists Are Suffering -- and Starting to Speak Out

Thor: Love and Thunder  director Taika Waititi makes interviews look fun. During the long and often tedious press tour filmmakers endure to promote their latest films, Waititi brought his trademark laid-back goofiness to a video in which he breaks down a scene. Only, this time, it backfired. Almost offhandedly, Waititi questioned whether a character named Korg, a CGI rock creature he also played, looked "real." "Do I need to be more blue?" he asked.

The comment launched headlines. Waititi, the director, appeared to cruelly mock his own film's VFX work -- work painstakingly toiled over across hundreds of hours by visual effects artists. It got worse. At the same time, severalReddit threads surfaced, charting the harsh experiences of effects artists who worked on Marvel projects as far back as 2012.

Chris Hemsworth and Taika Waititi in suits standing in front of a poster for Thor: Love and Thunder

Chris Hemsworth and Taika Waititi at the Sydney premiere of Thor: Love And Thunder.

Photo by Lisa Maree Williams/Getty Images

"Working on Marvel projects ends up being incredibly stressful, and this is a widely known issue throughout the VFX industry, it's not specific to any one VFX house," a person who worked on Marvel projects and wished to remain anonymous, told CNET via email. Industry standards dictate a strict policy of not speaking to the press.

Marvel and Disney didn't immediately respond to a request for comment.

Visual effects artists are in more demand than ever, servicing abundant productions from Marvel, Warner Bros., Sony and more. VFX studios secure work by placing a bid based on the number of shots a studio requests. Competition can be aggressive. While a low bid might win, the actual workload the shots amount to can vary dramatically.

"You bid on a number of shots and hope that on average they don't end up being too complicated or difficult, or that the client gets too caught up in minor details and keeps sending shots back for more work," said Peter Allen, an animator and VFX artist and former lecturer in film and television production at the University of Melbourne.

The work is contracted to a VFX house at a set price. An effects artist might manage grueling hours to meet hard release dates but work overtime unpaid. If the final product fails to satisfy audience expectations, VFX artists often take the blame.

"As a visual medium, visual effects are among the easiest targets for fans to pick apart, especially if there are leaks or early releases of unfinished shots," Allen said. Cats and Sonic the Hedgehog are recent examples.

She-Hulk, looking perturbed

The upcoming She-Hulk has already drawn criticism for the CGI look of its hero.

Marvel Studios/Screenshot by CNET

With an avalanche of new projects lined up in the next phases of the Marvel Cinematic Universe -- a seemingly never-ending stream of content -- effects artists have been coming under intensifying strain. Ms. Marvel, She-Hulk and Thor: Love and Thunder are the latest to weather criticism about underwhelming superpower effects.

But now, the artists vital to Marvel's storytelling are speaking out. Sick of bearing the brunt of visual effects criticism, tired of punishing working conditions, VFX artists are demanding change.

Unless the industry can make fundamental improvements, Marvel could have a problem on its hands.

An infamous client

Even before the public Reddit threads, insider stories and viral tweets, Marvel had a reputation for pushing VFX artists to the brink. Forget 38-hour weeks. One source described working 60 to 80. This lasted "multiple months in a row."

The toll was brutal. "I've had to comfort people crying at their desks late at night from the sheer pressure involved, and routinely had colleagues call me having anxiety attacks," the effects artist said. "I've heard personally from many artists that they ask to avoid Marvel shows in their future assignments."

Another VFX artist, who also wished to remain anonymous, described harsh conditions that extended beyond the Marvel machine.

"I have worked on several projects for Marvel and other tentpole films," the effects artist told CNET. "For many years, I did work long hours, mostly unpaid. No longer. At no time do I work for free, nor will I work an all-nighter for a perceived emergency."

Some kind of magical realm in Marvel's Doctor Strange in the Multiverse of Madness.

Sequences underwent late changes in Doctor Strange in the Multiverse of Madness.

Marvel Studios

One effects artists boils Marvel's problems down to three major issues: a demand to see near-complete work much earlier in the process compared to other clients; high-pressure environments leading to burnout and low morale; and lower budgets squeezing out more experienced, more expensive workers from future Marvel projects.

Even after shots are exhaustively delivered, Marvel is allegedly "infamous" for requesting "tons of different variations" until one earns the green light. It doesn't end there. More changes to a production often come late in the game, potentially weeks out from release, resulting in an endemic practice of working overtime. The latest Doctor Strange flick, for example, underwent late changes to sequences involving VFX.

"We've literally made up entire third acts of a film, a month before release, because the director didn't know what they wanted," one source said about Marvel in general. "Even Marvel's parent Disney is much easier to work with on their live-action films."

Could VFX houses push back? Not if they want to risk financial loss. In 2013, Rhythm & Hues, the acclaimed VFX house that worked on The Lord of the Rings and Life of Pi -- which won the Oscar for best visual effects -- filed for bankruptcy. It was the last major independent VFX studio in Los Angeles. Moving Picture Company, an effects house that worked on Spider-Man: No Way Home, reportedly announced in July that it would be freezing pay rises this year.

Marvel, providing a seemingly endless source of work, is a lucrative client. "Marvel has multiple blockbusters in a row, and studios that displease them risk losing out on tons of work," said one effects artist. "So they don't push back as much as they would with other clients."

The size of Marvel allows it to secure bargain effects work, to "string along" a studio or move on to the next best bidder. Yet, for some, working on Marvel projects is no different from any other big action film. It's about managing expectations.

Pi and a tiger on a boat

The VFX studio behind Oscar-winning Life of Pi went bankrupt.

Fox 2000 Pictures

Balance

Not all VFX gigs are an overwhelming slog. Not even with Marvel.

"My experience working on the one Marvel film was pretty much the same as any other film," another artist told CNET. They said that, while the workload was high, the deadlines "were the same as any other action film."

Another VFX artist believes the onus is on the effects houses to stand up for their workers, to "pay overtime" and "manage expectations," both with clients and artists.

"The blame is on the VFX studios, not the client -- Marvel or otherwise."

Yet less established VFX houses might lack the influence to shield artists from the "crazy" schedules Marvel could impose. One solution to this power dynamic has already started to unfold.

A decade ago, visual effects artists were part of one of the "largest non-unionized sectors in showbiz," according to a Variety report. Since then, VFX unions such as the International Alliance of Theatrical Stage Employees have attempted to organize visual effects artists.

"Employees unionizing would dramatically change how VFX houses bid shows because they can't simply dump the poor choices onto their employees," one effects artist said. "It makes sure employees can't be pushed around as easily."

Animation artists, for example, can unionize in their respective workplaces with the help of the Animation Guild. The organization acts as an advocate for its members over wage disputes and more between employees and employers. Major studios such as Dreamworks and Walt Disney Animation Studios -- as well as Marvel Animation -- employ artists covered by the guild.

The time could be right for making unionization happen for effects artists, VFX artist Allen said. "Right now, there's high demand for staff so there is an unusual opportunity for those staff to organize since production companies really need them."

But this solution isn't as easy as snapping one's fingers. Outsourcing, or using ununionized workers, is another way for studios to cut costs. "Many studios will bring in people on work visas with the promise of long-term employment," one effects artist said. The studios then leave the employee "dangling."

Still, signs could be positive for effects artists. Other production workers, including staff in IT and logistics, have been successful in joining the Animation Guild, which "used to be for artists only," Allen says. For VFX professionals, traditionally viewed as craftworkers rather than artists, this could be an "interesting development."

"But individual workplaces have to agree to unionize, it's not an automatic protection for all workers."

Thor holding Mjolnir glowing blue, like his eyes

Chris Hemsworth as Thor in Thor: Love and Thunder.

Marvel Studios/YouTube

The Marvel effect

One effects artist believes the onus is still on Marvel to enact its own changes. It could come down to greater training for its directors on the VFX process.

"Marvel's directors are often inexperienced with the VFX process, both on set and after," an effects artist said.

If the director happens to prefer longer takes, it can "dramatically" increase the workload on artists, Allen said. Not only are there more frames to create effects for, but the longer the effect is on screen, the more precise they have to be. "Shorter shots mean you can cut a few corners."

The effects artist said Marvel must stop believing "VFX gives [it] infinite room to change things." They said Marvel must work with its directors to reduce the number of iterations in the VFX process. "With training -- with clearer, more 'decisive' visualization provided to directors early in the process -- everyone could be on the same page." 

Then, maybe, no one would have their work come under fire during press tours.


Source

Marvel's VFX Artists Are Suffering -- And Starting To Speak Out


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Marvel's VFX Artists Are Suffering -- and Starting to Speak Out


Marvel's VFX Artists Are Suffering -- and Starting to Speak Out

Thor: Love and Thunder  director Taika Waititi makes interviews look fun. During the long and often tedious press tour filmmakers endure to promote their latest films, Waititi brought his trademark laid-back goofiness to a video in which he breaks down a scene. Only, this time, it backfired. Almost offhandedly, Waititi questioned whether a character named Korg, a CGI rock creature he also played, looked "real." "Do I need to be more blue?" he asked.

The comment launched headlines. Waititi, the director, appeared to cruelly mock his own film's VFX work -- work painstakingly toiled over across hundreds of hours by visual effects artists. It got worse. At the same time, severalReddit threads surfaced, charting the harsh experiences of effects artists who worked on Marvel projects as far back as 2012.

Chris Hemsworth and Taika Waititi in suits standing in front of a poster for Thor: Love and Thunder

Chris Hemsworth and Taika Waititi at the Sydney premiere of Thor: Love And Thunder.

Photo by Lisa Maree Williams/Getty Images

"Working on Marvel projects ends up being incredibly stressful, and this is a widely known issue throughout the VFX industry, it's not specific to any one VFX house," a person who worked on Marvel projects and wished to remain anonymous, told CNET via email. Industry standards dictate a strict policy of not speaking to the press.

Marvel and Disney didn't immediately respond to a request for comment.

Visual effects artists are in more demand than ever, servicing abundant productions from Marvel, Warner Bros., Sony and more. VFX studios secure work by placing a bid based on the number of shots a studio requests. Competition can be aggressive. While a low bid might win, the actual workload the shots amount to can vary dramatically.

"You bid on a number of shots and hope that on average they don't end up being too complicated or difficult, or that the client gets too caught up in minor details and keeps sending shots back for more work," said Peter Allen, an animator and VFX artist and former lecturer in film and television production at the University of Melbourne.

The work is contracted to a VFX house at a set price. An effects artist might manage grueling hours to meet hard release dates but work overtime unpaid. If the final product fails to satisfy audience expectations, VFX artists often take the blame.

"As a visual medium, visual effects are among the easiest targets for fans to pick apart, especially if there are leaks or early releases of unfinished shots," Allen said. Cats and Sonic the Hedgehog are recent examples.

She-Hulk, looking perturbed

The upcoming She-Hulk has already drawn criticism for the CGI look of its hero.

Marvel Studios/Screenshot by CNET

With an avalanche of new projects lined up in the next phases of the Marvel Cinematic Universe -- a seemingly never-ending stream of content -- effects artists have been coming under intensifying strain. Ms. Marvel, She-Hulk and Thor: Love and Thunder are the latest to weather criticism about underwhelming superpower effects.

But now, the artists vital to Marvel's storytelling are speaking out. Sick of bearing the brunt of visual effects criticism, tired of punishing working conditions, VFX artists are demanding change.

Unless the industry can make fundamental improvements, Marvel could have a problem on its hands.

An infamous client

Even before the public Reddit threads, insider stories and viral tweets, Marvel had a reputation for pushing VFX artists to the brink. Forget 38-hour weeks. One source described working 60 to 80. This lasted "multiple months in a row."

The toll was brutal. "I've had to comfort people crying at their desks late at night from the sheer pressure involved, and routinely had colleagues call me having anxiety attacks," the effects artist said. "I've heard personally from many artists that they ask to avoid Marvel shows in their future assignments."

Another VFX artist, who also wished to remain anonymous, described harsh conditions that extended beyond the Marvel machine.

"I have worked on several projects for Marvel and other tentpole films," the effects artist told CNET. "For many years, I did work long hours, mostly unpaid. No longer. At no time do I work for free, nor will I work an all-nighter for a perceived emergency."

Some kind of magical realm in Marvel's Doctor Strange in the Multiverse of Madness.

Sequences underwent late changes in Doctor Strange in the Multiverse of Madness.

Marvel Studios

One effects artists boils Marvel's problems down to three major issues: a demand to see near-complete work much earlier in the process compared to other clients; high-pressure environments leading to burnout and low morale; and lower budgets squeezing out more experienced, more expensive workers from future Marvel projects.

Even after shots are exhaustively delivered, Marvel is allegedly "infamous" for requesting "tons of different variations" until one earns the green light. It doesn't end there. More changes to a production often come late in the game, potentially weeks out from release, resulting in an endemic practice of working overtime. The latest Doctor Strange flick, for example, underwent late changes to sequences involving VFX.

"We've literally made up entire third acts of a film, a month before release, because the director didn't know what they wanted," one source said about Marvel in general. "Even Marvel's parent Disney is much easier to work with on their live-action films."

Could VFX houses push back? Not if they want to risk financial loss. In 2013, Rhythm & Hues, the acclaimed VFX house that worked on The Lord of the Rings and Life of Pi -- which won the Oscar for best visual effects -- filed for bankruptcy. It was the last major independent VFX studio in Los Angeles. Moving Picture Company, an effects house that worked on Spider-Man: No Way Home, reportedly announced in July that it would be freezing pay rises this year.

Marvel, providing a seemingly endless source of work, is a lucrative client. "Marvel has multiple blockbusters in a row, and studios that displease them risk losing out on tons of work," said one effects artist. "So they don't push back as much as they would with other clients."

The size of Marvel allows it to secure bargain effects work, to "string along" a studio or move on to the next best bidder. Yet, for some, working on Marvel projects is no different from any other big action film. It's about managing expectations.

Pi and a tiger on a boat

The VFX studio behind Oscar-winning Life of Pi went bankrupt.

Fox 2000 Pictures

Balance

Not all VFX gigs are an overwhelming slog. Not even with Marvel.

"My experience working on the one Marvel film was pretty much the same as any other film," another artist told CNET. They said that, while the workload was high, the deadlines "were the same as any other action film."

Another VFX artist believes the onus is on the effects houses to stand up for their workers, to "pay overtime" and "manage expectations," both with clients and artists.

"The blame is on the VFX studios, not the client -- Marvel or otherwise."

Yet less established VFX houses might lack the influence to shield artists from the "crazy" schedules Marvel could impose. One solution to this power dynamic has already started to unfold.

A decade ago, visual effects artists were part of one of the "largest non-unionized sectors in showbiz," according to a Variety report. Since then, VFX unions such as the International Alliance of Theatrical Stage Employees have attempted to organize visual effects artists.

"Employees unionizing would dramatically change how VFX houses bid shows because they can't simply dump the poor choices onto their employees," one effects artist said. "It makes sure employees can't be pushed around as easily."

Animation artists, for example, can unionize in their respective workplaces with the help of the Animation Guild. The organization acts as an advocate for its members over wage disputes and more between employees and employers. Major studios such as Dreamworks and Walt Disney Animation Studios -- as well as Marvel Animation -- employ artists covered by the guild.

The time could be right for making unionization happen for effects artists, VFX artist Allen said. "Right now, there's high demand for staff so there is an unusual opportunity for those staff to organize since production companies really need them."

But this solution isn't as easy as snapping one's fingers. Outsourcing, or using ununionized workers, is another way for studios to cut costs. "Many studios will bring in people on work visas with the promise of long-term employment," one effects artist said. The studios then leave the employee "dangling."

Still, signs could be positive for effects artists. Other production workers, including staff in IT and logistics, have been successful in joining the Animation Guild, which "used to be for artists only," Allen says. For VFX professionals, traditionally viewed as craftworkers rather than artists, this could be an "interesting development."

"But individual workplaces have to agree to unionize, it's not an automatic protection for all workers."

Thor holding Mjolnir glowing blue, like his eyes

Chris Hemsworth as Thor in Thor: Love and Thunder.

Marvel Studios/YouTube

The Marvel effect

One effects artist believes the onus is still on Marvel to enact its own changes. It could come down to greater training for its directors on the VFX process.

"Marvel's directors are often inexperienced with the VFX process, both on set and after," an effects artist said.

If the director happens to prefer longer takes, it can "dramatically" increase the workload on artists, Allen said. Not only are there more frames to create effects for, but the longer the effect is on screen, the more precise they have to be. "Shorter shots mean you can cut a few corners."

The effects artist said Marvel must stop believing "VFX gives [it] infinite room to change things." They said Marvel must work with its directors to reduce the number of iterations in the VFX process. "With training -- with clearer, more 'decisive' visualization provided to directors early in the process -- everyone could be on the same page." 

Then, maybe, no one would have their work come under fire during press tours.


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The Best Strollers Of 2022: Cost, Convenience And Best Features


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The Best Strollers of 2022: Cost, Convenience and Best Features


The Best Strollers of 2022: Cost, Convenience and Best Features

A stroller can be one of the most expensive purchases you make as a new parent. We say "can" because the stroller market is so vast and varied that your choices range from sub-$100 umbrella strollers to premium models that ask $1,000 and up. With so many different options for wheeling around your bundle of joy, it's easy to become overwhelmed. 

In many ways, shopping for a stroller is like shopping for a car. Just as you'd do for that similarly daunting process, you must first identify your needs. Do you want a small stroller you can take anywhere and deploy and break down quickly, or do you want a large stroller that's more comfortable and can carry more stuff? How many seats do you need? Do you want to be able to swap in a car seat? And how much are you willing to spend? Once you have a better idea of what you want, you can narrow down your options. 

To help you in your search, we tested nine strollers across several different categories. Keep reading to find out which ones deserve your attention.

Read more: How To Choose the Right Baby Stroller for You

Screenshot by Nasha Addarich MartĆ­nez/CNET


It's a great idea to buy a convertible stroller for your first baby if you're considering having a second. It gives you the flexibility to add another seat and convert it into a double later on down the line. But while a convertible stroller will work well enough, a dedicated double stroller might better suit your needs. The Baby Jogger City Mini GT2 Double is an all-terrain side-by-side double stroller with several advantages over a convertible double stroller. For one, its maneuverability doesn't change with the number and size of the kids it's carrying. A convertible double stroller has its seats arranged in a tandem configuration. If you have an older toddler in the front seat, the added weight over the front wheels will affect your steering effort. A side-by-side doesn't have that problem if you don't exceed the stroller's weight limits.

Another benefit of the side-by-side layout is the ease of getting your child into the seat. Since there's nothing in front, lifting them into the seat is a breeze. My 3-year-old liked to climb into his seat himself, though this was a double-edged sword as he could just as easily climb out if he wasn't buckled in. Buckling him in was easy when I just used the waist belt, but the shoulder straps' interlocking harness system was tricky. The harness parts all go together a certain way, and getting them to stay that way while your child is squirming can be challenging. Another shortcoming is the small under-seat storage basket. It's a relatively small space for such a large stroller, though it will fit a backpack-style diaper bag, provided you can squeeze it past the crossbar right over the basket. There are also no cup holders, so if you want a place to dock your latte, you'll need to buy one separately from Baby Jogger.

Being an all-terrain stroller, the GT2 Double has larger wheels and a fantastic suspension that provide a smooth ride on pavement and more off-road capability for outdoor excursions. To set the brake, simply pull the lever on the right rail. 

One drawback of side-by-side double strollers is that they're wide. The GT2 Double will fit through standard-size doorways, though sometimes just barely. You need to be aware of the placement of the back wheels when pushing through a door to avoid snagging them. The stroller's extra width makes it less ideal for cruising narrow store aisles. It's best suited for wide-open spaces, so the GT2 Double has become my go-to theme park stroller. As I already mentioned, it's supremely maneuverable and very easy to get my kids in and out of. Thanks to the individually reclining seatbacks and flip-up footrests, it's also great for taking naps. If one child falls asleep, you can lean them back and pull down the sunshade, which provides generous coverage.  

Folding the GT2 Double is as easy as pulling the straps on the seats. The stroller collapses neatly in half, though you need to be ready for the top to swing down to avoid smacking your shins. Carrying the GT2 Double by those straps is easy enough, but at 36.5 pounds, it's far from being a lightweight stroller. Getting it in and out of your car requires some muscle, especially if you lift it over and into a conventional trunk. Additionally, its substantial width makes it bulky even when folded, so you'll need to clear a good amount of space to make room for it.  

Price: At around $700, the GT2 Double isn't cheap. But it makes life with two young kids a little bit easier, and for that, I say it's worth every penny.

Screenshot by Nasha Addarich MartĆ­nez/CNET

Unless you're a stroller enthusiast, you probably won't notice when another parent rolls up next to you with a fancy set of wheels. But everyone will notice the Wonderfold W4 Luxe. This imposing four-seat stroller wagon stands at 4.5 feet tall with the canopy fully extended and is just over 4 feet long. On walks, it will take up most of the sidewalk. Despite its size, the largest Wonderfold model is relatively easy to maneuver, though don't expect it to navigate tight corridors and aisles. You will feel the weight of the wagon (plus your kids) when pushing uphill or for long periods, but the large 12-inch wheels in the rear make that task less laborious.  

The Wonderfold W4 Luxe is kind of like a Pack 'n Play on wheels and, as such, it's spacious. The wagon comes with two bench seats, which accommodate two children each. The shoulder room will be tight with two toddlers on one bench, but it's manageable. We usually install the front-facing bench for our two kids, leaving space for blankets, toys and whatever else they need in the front of the wagon. I like that the walls are tall enough that my 3-year-old can't just jump out whenever he wants, and he likes the secret zipper door in the front that allows him to crawl in and out when opened. The canopy is simple and effective, providing plenty of shade no matter the sun's position. When not needed, the canopy rods slide out and stow neatly in the back of the wagon. Also in the back is a large external cargo basket that can hold your diaper bag and more.

The W4 Luxe's best feature is also its biggest downside: it's massive. The wagon weighs 58 pounds in total, and while folding it does shrink it down substantially, it's still bulky. This isn't a stroller you can fit easily in an average-sized trunk. You need to be able to fold some seats down or have a truck bed to toss it into -- and even then, lifting it in and out won't be easy. With all that said, the Wonderfold W4 Luxe isn't well suited for everyday stroller duties. 

Price: This wagon will set you back by $900. But if you have two or more kids and go on regular family adventures, the W4 Luxe is a fantastic option that you'll get years of use out of.

Screenshot by Nasha Addarich MartĆ­nez/CNET

After more than 60 years in the baby products game, Chicco has earned a reputation among parents for being a trusted brand. In the competitive stroller market, Chicco's offerings fall right in the middle of the price spectrum, and even though its strollers aren't super high-end, they offer a lot of bang for your buck. The Chicco Corso is a perfect example. 

The Corso is a full-size, single-seat travel system stroller, which means it was designed from the outset to be compatible with a car seat (in this case, the Chicco KeyFit range). Though the Corso's seat is suitable for newborn babies (it reclines fully and comes with an infant insert), it's easier to keep your little one in their car seat, remove it from its base, pop it into your stroller and go. Doing this avoids transferring your baby, which is a game-changer if they're sound asleep and want them to stay asleep.  

The Corso is a midrange stroller, so it feels plain compared to high-end offerings in the same class. Some of its materials are somewhat rough to the touch, and overall the seat lacks the plushness you might expect based on its upscale, modern design. I tested the Corso LE model, which does add a few more premium features, such as a faux leather wrap for the handlebar and bumper bar and a larger cargo basket with cup-holder pouches. It also upgrades the wheels from plastic to a treaded rubber design. These enhancements help raise the Corso's luxury quotient, but if you're expecting Uppababy or Nuna levels of quality, you'll be sorely disappointed.        

What the Corso lacks in luxury, it makes up for with practicality and value. The Corso is handy with a supple ride that's easy on your hands and your baby. The seat has three recline positions and will lay flat. Meanwhile, the canopy provides good coverage thanks to a zip-out extension. I love the one-handed folding mechanism, similar to the Chicco Bravo and it comes in handy when you've got a baby occupying your other hand. Once folded, the stroller stands on its own -- a highly underrated feature.

The Corso is often paired with a KeyFit infant car seat (the standard Corso gets the KeyFit 30 while the Corso LE gets the KeyFit 35). That makes sense since a travel system stroller works best when you have the car seat it's designed to work with. You can, however, buy the Corso separately.

Price: At around $500, the Chicco Corso is a versatile stroller that looks chic and performs well and is a comparable option from Uppababy or Nuna.    

Screenshot by Nasha Addarich MartĆ­nez/CNET

It's rare for a stroller to live up to its marketing hype, but the Veer Cruiser does just that with a rugged design that offers capability and utility in spades. The Veer is a versatile stroller wagon that seats two children. The wagon can be pulled or pushed, though pushing requires some getting used to as it steers from the back in this configuration. In keeping with its extreme outdoorsy image, the wagon is designed to be hosed down when it gets dirty. This is a great feature, especially if your kids spill food from the center snack tray. 

The Veer Cruiser's 12-inch rear wheels help it crawl over uneven terrain, while the front wheels with integrated suspension help smooth out the ride. The sides of the wagon are at a good height for a toddler to rest their arms on and they can easily climb in and out. Though the sides, seat backs and handle bar collapse flat, the Veer Cruiser is still bulky when folded due to its large wheels. It's also on the heavy side at 32.5 pounds.

The Veer Cruiser has many useful features out of the box, but some conveniences that come standard on other strollers are only available as optional accessories. For example, if you want shade for your children, you'll have to fork over an additional $60 each for the retractable canopies. If you want more cargo space, the rear cargo basket will set you back at around $80. The advantage of offering everything Ć  la carte is you can customize your Veer Cruiser to your heart's content with unique colors and prints. The Veer Cruiser is undoubtedly a pricey option (especially after accessories), but you'll appreciate this wagon's versatility and robustness if you find yourself outdoors often. 

Price: At $699, the Veer cruiser is pricier than other strollers on this list. But if you enjoy having the option to fully customize your stroller to your ever-changing baby needs, it may be well worth the price.

Screenshot by Nasha Addarich MartĆ­nez/CNET

Full disclosure: I've owned an original Minu since 2018, so I've had a lot of time to consider what it does well and where it falls short. With that said, I can say the changes UppaBaby made to the Minu V2 go a long way towards addressing the issues I had with the original. The UppaBaby Minu is the brand's lightweight, compact stroller. Its significantly smaller dimensions make it well-suited for traveling on a plane, but the Minu also works as an everyday stroller.

The Minu V2 builds on the original with small but meaningful improvements. The latch that keeps the stroller together when folded is now hinged and spring-loaded, making it easier to release and unfold. The canopy has been redesigned with a zip-out extension, replacing the previous pull-down shade that got loose and floppy over time. There's also an adjustable leg rest, a welcome addition for naps in the stroller. 

These enhancements only make a great stroller even better. The Minu V2 still boasts exceptional maneuverability and a smooth, comfortable ride for a small stroller. Storage space is limited, but there's enough room in the cargo basket to stow a backpack-style diaper bag. Another reason you'll love it is it fits just about anywhere. There's no need to worry about clearance issues when you're rolling through a densely packed store -- and no matter what other junk you have in your trunk, odds are the Minu V2 will fit. Unfortunately, one feature that hasn't been updated is the two-pedal brake system. Normally, you step on the red pedal to set the brakes on both wheels and step on the green to release them, but in some cases, the pedals stick and fail to lock or unlock both wheels. This is an annoyance but won't affect functionality too much as you can still set the brake manually on each wheel.

Price: The Minu V2 is priced at around $450, which is high for a compact stroller. But its ease of use and overall build quality will ensure that you get plenty of mileage out of it. 

Screenshot by Nasha Addarich MartĆ­nez/CNET

If you like the idea of the Veer Cruiser but can't bring yourself to spend that kind of money on a wagon, the Evenflo Pivot Xplore is a compelling alternative that's substantially easier on your wallet. Like the Veer, the Pivot Xplore is an all-terrain stroller wagon with a reversible handlebar that allows you to pull it like a wagon or push it like a stroller. It seats two kids facing each other and comes with a detachable snack tray that snaps in the middle. It also comes with two canopies and an external cargo basket, features that are available only as optional accessories on the Veer.

The Pivot Xplore's large wheels with foam-filled rubber tires perform well on uneven terrain, though not as big as the Veer's. In addition to being competent off-road, the Pivot Xplore rides smoothly on pavement and requires little effort to push or steer when in stroller mode. The seats are spacious, offering plenty of room for your kids to grow thanks to a deep, expandable footwell and wide seat cushions. Drop the wagon's front rim to get in or out, and your kids can come and go as they please. The three-point waist belt is easy to use and holds them securely in place if you need them to stay put. 

Storage is another thing this stroller wagon does well. Each seat has an interior side pocket for storing snacks, sippy cups, toys or whatever your kids pick up on the trails. There are also two exterior pockets that are a good size for storing water bottles. The basket hangs off the back of the wagon and provides a decent amount of space for jackets or a small diaper bag. Do keep in mind that it can get in the way of your legs when pushing in stroller mode. 

It's tough to avoid bulkiness with a wagon, especially an all-terrain wagon with large wheels. The Pivot Xplore weighs 34.7 pounds, but it doesn't feel that heavy loading it into your car when folded. The folding process is straightforward, but it does require some muscle to get the two ends of the stroller to scissor in half and click together in the middle. 

Price: At just under $400, the Pivot Xplore offers a tremendous amount of value for the money. For nearly half the price of the Veer, you get almost as much utility.

Screenshot by Nasha Addarich MartĆ­nez/CNET

If you're a parent that's constantly on the go, you need a stroller that can keep up with your busy lifestyle. The Ergobaby Metro Plus is a compact stroller that offers a lot of convenience and takes up hardly any space at all when folded. 

Thanks to its compact dimensions, the Metro Plus can fit just about anywhere, whether you're making your way through a crowded store or rolling down the narrow aisle of an airplane. It also folds up small enough that it's approved for stowage in the overhead bins of most airlines, which is great because a stroller comes in handy when boarding or deplaning with a toddler. At just under 17 pounds, the Metro Plus is exceptionally light. Moving it from one car to another is effortless, especially since you don't have to rearrange your trunk to get it to fit. 

The Metro Plus is reasonably spacious for a compact stroller with a well-padded seat. The seatback reclines flat for nap time and has an adjustable leg rest. The canopy is mounted high on the stroller, limiting coverage, and there's no visor extension. Meanwhile, the cargo basket is decent for a small stroller and has a good clearance between the bottom crossbar and the basket. I also appreciate the adjustable handlebar, a feature I wish the Minu had. The Metro Plus rides well on smooth surfaces, but it can get bumpy going over chunky asphalt. The stroller is supposed to fold with only one hand, but I found the folding mechanics awkward and almost always had to use two hands to origami it into the correct position. It could just take some getting used to, however.

I wouldn't recommend the Metro Plus as your only stroller, but it works great as a lightweight second stroller that you can quickly grab and go. 

Price: At right around $300, it's a fair bit cheaper than the Minu. 

Other strollers we've tested

Screenshot by Nasha Addarich MartĆ­nez/CNET

Because the stroller market is so competitive, manufacturers need to keep innovating new features to make their products stand out. One such innovation is the self-folding mechanism, a design that allows a stroller to fold itself automatically without operator assistance. If you frequently have your hands full by the time you get to your car, this is huge, as you have one less thing to worry about when you're trying to get your baby back in the car. The Evenflo Gold Otto is a new addition to the niche self-folding stroller segment, and though it's not perfect, there's a lot to like about it. 

For starters, it's true to its name. Just press the button on the handlebar and the Evenflo Otto automatically collapses down. To unfold it again, hit the same button and pull the handlebar up to watch the stroller snap into position. When folded, it's not quite as compact as the other travel strollers I tested, but it's still easy to squeeze into your trunk or the back seat. It could use some improvement in the ride and handling department. The Otto uses small foam wheels and doesn't have much in the way of suspension. As a result, the ride can be bumpy at times. The wheels on my tester squeaked more than I liked. 

Price: The Otto only costs around $200. If you can live with the above issues, the Otto would make a great second stroller for running quick errands. 

Screenshot by Nasha Addarich MartĆ­nez/CNET

The Chicco Cortina Together is a dedicated double stroller with seats arranged in tandem or in-line configuration. It has some handy features, but like other strollers in this category, it also has some major downsides. But first, let's go over what it does well. The Cortina Together can accommodate two larger toddlers thanks to spacious seats with high backs. Additionally, the stroller can accept two Chicco infant car seats (KeyFit 30/35 or Fit2) without adaptors. There's also a nifty parent tray with two built-in cup holders and a small storage compartment beneath the handlebar. The storage basket is large, though not as large as it appears since about one-third of it serves as the footwell for the rear seat.   

Now on to the stroller's drawbacks. The Cortina Together is difficult to push and steer when loaded up with two kids. Its small plastic wheels don't roll well on anything but smooth surfaces, and the suspension doesn't do much to dampen the ride over rough pavement. When folded, the Cortina Together is long and unwieldy, and though it might fit in a large, mostly empty trunk, you'll need to clear a good amount of space for it in most cars. It's also fairly heavy at 36.6 pounds. 

Price: At around $320, the Cortina Together isn't too expensive, but there are better double stroller solutions out there. 

How we tested

I began researching the most popular strollers online, looking for models with stand-out individual reviews and high aggregate review scores. After acquiring a sampling of strollers from various categories and price ranges, I tested them over several months. On the many walks around the neighborhood, visits to the park, shopping trips and all-day excursions during that time, I evaluated each stroller based on the following criteria:

Convenience: How easy is it for the parent to use, break down and transport?
Comfort: How do my children like riding in it? Do they get sweaty from the seat material? Are the straps comfortable to wear?
Ride and handling: How smooth is the ride? How easy is it to push and steer?
Value: Do you get your money's worth for the price you pay?

Stroller FAQs

What are the different types of strollers?

It seems like the stroller market invents new niche categories every year, but here are the basic types of strollers available: 

Full-sized: This is the standard stroller size. Full-sized strollers typically feature more robust construction than compacts and have wider seats. Some full-sized strollers, like the Uppababy Vista, are convertible strollers, meaning they can accommodate a second seat if you want to convert it to a double. 

Double: A double stroller has two seats arranged in either an in-line or side-by-side configuration. 

Travel system: This type of stroller lets you swap the seat out for a compatible infant car seat or bassinet. Because it's modular, you can add pieces as you need them. Another handy travel system feature allows you to flip the seat around, so your baby's facing you. 

Compact: Made for parents who are always on the go, compact strollers offer many of the same benefits as their full-sized counterparts but in a smaller package. They're sometimes called travel or lightweight strollers. 

Umbrella: Even smaller and lighter than a compact, umbrella strollers are great for traveling as they're portable when folded. They also tend to be pretty basic, so don't expect to get many features. But because they're so simple, umbrella strollers are affordable choices. 

Jogging: Parents who can't live without their morning run might consider a jogging stroller. These purpose-built buggies have large wheels and beefed-up suspensions to handle rough terrain. They usually also include air-filled tires and a hand-operated brake to help you slow down. 

Stroller wagon: As the name implies, stroller wagons are one part wagon and one part stroller. They're great for when your kids are a little older as they offer more space. They also give you more cargo options than a typical stroller. 

Car seat carriers: Like a travel system stroller, a car seat carrier will snap into an infant car seat. But that's all they're designed to do. They're sometimes called stroller frames, which is apt because that's exactly what they are. Since there's no seat or anything in the way of creature comforts, these tend to be relatively inexpensive. 

Can you use a stroller for a newborn?

According to the American Academy of Pediatrics, a baby should be able to hold their head up between their first four and six months. Before that, they lack the muscle strength in their neck to keep their head upright. That means most stroller seats aren't suitable for newborn babies. One exception is if your stroller can recline completely flat. Some companies also make newborn inserts for their stroller seats, which give your baby a little more support in a seat that's frankly too big for them.

But even though you can put your baby in some stroller seats, it's probably best to keep them in a car seat or bassinet. Travel system strollers are great options, as they give you flexibility from birth to toddlerhood. If you don't have a true travel system stroller, you might still be able to get an adapter for it that will allow you to use your car seat.

Do you need more than one stroller?

No, you don't need more than one stroller. But having a second one significantly opens up your options for taking the baby out. That's because you can have two strollers that each specialize in doing one thing rather than having to choose one stroller that's a jack of all trades but master of none. For example, you could pick a full-sized stroller for long outings where you want storage space and ride comfort and pair it with a compact for running quick errands.

If you think you're a one-stroller family, make sure you get something versatile that can meet all your needs. Full-size travel system strollers work well in this role, and if it's going to be your only stroller, you can spend a little more money on one. You might consider upgrading to a premium brand like Uppababy or Nuna.


The information contained in this article is for educational and informational purposes only and is not intended as health or medical advice. Always consult a physician or other qualified health provider regarding any questions you may have about a medical condition or health objectives.


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IPhone, Galaxy S, Pixel: How Smartphones Evolved To Dominate Your Life


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iPhone, Galaxy S, Pixel: How smartphones evolved to dominate your life


iPhone, Galaxy S, Pixel: How smartphones evolved to dominate your life

This story is part of The 2010s: A Decade in Review, a series on the memes, people, products, movies and so much more that have influenced the 2010s.

Steve Jobs' pitch for the original iPhone in 2007 as a phone, music player and internet communicator was a landmark moment in the tech world. It crystalized the iPhone's almost mythic reputation from the start -- remember the nickname, the Jesus phone? -- and helped usher in the idea that smartphones could be chic. But looking back, those three capabilities barely scratched the surface of what we can do with the modern smartphone.

What can you do with one now? Everything.

"We never imagined how a decade later iPhone would become such an essential part of our lives, from streaming TV shows and playing games, to finding directions when traveling, to managing health and fitness, to opening garages in smart homes, to sharing beautiful memories with stunning photos and videos," Phil Schiller, head of marketing for Apple, said in an email.

As CNET explores the impact of various technologies over the past decade, none has changed our lives as dramatically as the smartphone. When the original iPhone launched, and the first Android phone, the G1, followed in 2008, they were still the stuff of gadget enthusiasts with loads of disposable income. Even 10 years ago, at the launch of the Motorola Droid -- the first Android phone to enjoy mass appeal, thanks to a massive marketing blitz by Verizon Wireless -- we were just getting started with the potential that came with smartphones and mobile applications.

Nowadays we take for granted that we have a virtual supercomputer in our pockets. Our iPhones and Android handsets let us hail a car right to our location, draw from a library of hundreds of thousands of television shows and movies stored online, or livestream our silly antics to millions across the world. You can shoot down cartoonish avatars of your friends in Fortnite. They've literally been revolutionary, with secure messaging apps playing a role in the Arab Spring movement in the early 2010s and the Hong Kong protests against China playing out today.

Think about it: What's the one thing you can't leave your home without? Chances are, it's your smartphone. It's become such a critical part of our lives that we're starting to question whether we're spending too much time on them. Tech giants like Apple and Google have even introduced ways to tell you how much time you're spending on your phone -- with apps found on the phone.

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"It's astonishing how quickly we've gone from being astonished to having an always-connected supercomputer in our pockets to somewhat resenting having a supercomputer in our pockets," said Avi Greengart, an analyst at research firm Techsponential. 

No matter where you stand on the spectrum of smartphone dependence, it's undeniable the staggering impact they've had on society, culture and how we live our lives.

"A lot has changed since 1.0," Stephanie Cuthbertson, director of Android, said during her Google I/O keynote speech in May. "Smartphones have evolved from an early vision to this integral tool in our lives, and they are incredibly helpful."

Clumsy to coveted

Smartphones had been around for years before iPhones and Android handsets became the default mobile devices of choice. The white-collar crowd happily tapped on the physical keys of their BlackBerrys. Old-school gadget enthusiasts would've proudly shown off their Palm Treos or their "Pocket PC" phones (with a stripped-down version of Windows jammed behind a smaller screen). Never mind that these devices required a precise stylus to navigate. 

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With the original iPhone, Steve Jobs and Apple changed how we interact with the world. 

Getty Images

In 2007, Jobs and the iPhone changed the meaning of a smartphone, making a touchscreen device intuitive -- and fun -- to use, thanks in large part to the full browser experience and tricks like pinch to zoom. It's the only phone that I could pull out at a bar and legitimately impress women with. (That still wasn't enough help.)

In July of 2008, Apple introduced its App Store, opening it up to third-party apps. Google would follow with the G1 smartphone (also known as the HTC Dream) and its own app store a few months later. The G1 catered more toward gadget enthusiasts and lacked the mass appeal of the iPhone, but it was no less influential as the launchpad for Android.

Today, there are more than 2.5 billion active Android devices out there, making Google's OS the most dominant platform in the world.

"Today, everyone has a smartphone, and that's amazing," said Peter Chou, co-founder and former CEO of HTC, which built the G1, who stood on stage with Google co-founders Sergey Brin and Larry Page when the device was unveiled.

But it wasn't until the debut of the original Droid, which next month celebrates its 10th anniversary, that Android catapulted into the mainstream, thanks in part to a huge marketing campaign from partners Google, Verizon and Motorola.

Upping the ante even further, Samsung jumped into Android in 2010 with a willingness to build up its Galaxy S franchise by way of an even more impressive marketing push, which created the two-horse dynamic we see today (Apple vs. Samsung, Apple's iOS vs. Google's Android).

"It's exciting to reflect on 10 years ago launching the first Galaxy S smartphone," said Drew Blackard, head of product management for Samsung Electronics America. "Over the past decade, we've introduced a number of industry-leading innovations that have given our consumers a better mobile experience and changed the way we think about smartphones."

From fart apps to limitless videos

The explosion of smartphone demand wasn't driven just by increasingly advanced, and bigger, hardware. The handset's Swiss Army knife utility came from the sheer number of programs available to us. It took Apple's App Store and the Google Play Store about eight years each to surpass 2 million apps, from standbys such as Instagram and Angry Birds to obscure apps for bird watching.

It's easy to forget that the early experimental days included fart apps that raked in $10,000 a day or useless virtual lighter apps. At that point Android, which initially didn't have the same oversight that Apple gave iOS, was a real Wild Wild West, with tons of junk apps.

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You'd never be able to watch all that's available on video streaming sites, even if you stared at your phone all day. 

Sean Hollister/CNET

That's a far cry from the utility of apps today. You pretty much can't get lost, thanks to Google Maps. Protestors use secure messaging platforms like Signal and WhatsApp to coordinate demonstrations. Uber and Lyft mean you're never stuck without a ride -- even a helicopter ride. Apps like Life360 or Disaster Alert can literally save your life.

Entertainment buffs, meanwhile, would need several lifetimes to watch the countless hours of programming found on apps from Netflix, Hulu, Amazon Prime Video and HBO Go, among others -- with new options such as Apple TV Plus and Disney Plus emerging all the time.

Societal changes

When Samsung unveiled the original Galaxy Note in 2011, the then-gargantuan 5.3-inch display provided rich fodder for endless mockery. Remember, the first iPhone had a 3.5-inch display.

Today, the original Note seems quaint in its diminutive stature. Samsung's latest, the Galaxy Note 10, rocks a 6.8-inch display, while the iPhone 11 Pro Max features a 6.5-inch display.

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Nowadays, smartphones are almost too large to hold in one hand. 

Juan Garzon/CNET

"The desire for more screen in your hand has exceeded the grasp of your hand," Greengart said.

When the world was transitioning to all-touchscreen phones, there was a constant debate about whether people could let go of buttons. Back in 2009, handset makers were still experimenting with different ways to cram QWERTY keyboards onto handsets, said Gartner analyst Tuong Nguyen. The G1, for instance, had a slide-out physical keyboard. 

Many of us can now blind touch-type on a display by memory.

Smartphones are also notable for what they've destroyed as much as what they've enabled. Those little supercomputers have left a wake of failed businesses over the years.

When was the last time you saw a point-and-shoot digital camera? Google Maps rendered GPS navigation systems irrelevant, and when I want to feel really old, I tell younger reporters about a time when I used physical (paper) Thomas Guide maps to get from one assignment to another. Apple's iPod and other MP3 players, Cisco's Flip video cameras and even voice recorders have virtually disappeared.

Outside of luxury fashion statements, wristwatches became a novelty until companies like Apple brought back the trend by offering smartwatches. They work by connecting to -- what else? -- your smartphone.

Rise of China

The smartphone revolution was radical enough that it destroyed an older generation of handset stalwarts. Nokia and BlackBerry were the kings of the mobile device -- and now neither of those companies makes phones, having licensed out their names to upstarts eager to make the most of once viable brands. US phone pioneer Motorola is owned by Chinese consumer electronics giant Lenovo. 

Microsoft, which dominates PCs with its Windows software, couldn't make Windows Phone work. HTC, the maker of the G1, has virtually disappeared from the scene. 

huawei-mate-x-foto

Some of the most interesting phones are coming out of Chinese companies -- like Huawei, with its foldable Mate X. 

Juan Garzon / CNET

While Samsung remains the king of the hill for smartphones and Apple remains the most profitable player, much of the action in the smartphone world is now coming out of China. Huawei, embroiled in controversial claims by the US that it's a security risk, is the world's second-largest smartphone maker, and that's without selling any phones in America. TCL, a Chinese company best known for budget televisions, has the rights to make phones using the BlackBerry brand. 

Many features, like the addition of multiple cameras, a pop-up camera or the use of slimmer bezels, emerged from companies like Huawei or smaller Chinese players such as Xiaomi, Oppo or OnePlus.

The inevitable backlash

The days when we'd get giddy over each new Android or iPhone release are gone. And though innovation is still on the horizon with the rise of 5G and foldable phones like the Galaxy Fold, enthusiasm has given way to a more critical look at how these tiny slabs of metal and glass have really affected our lives. 

That little buzz or chime creates an almost Pavlovian need to check your phone, a phenomenon dubbed FOMO, or fear of missing out. It has critics worried that the generation raised on smartphones will be too glued to their screens to operate in the real world. After all, older generations are already hooked on their phones. 

"We all seem more preoccupied with what comes out of those little screens than what is going on around us," said Carolina Milanesi, an analyst at Creative Strategies.

The very companies that serve up these time-sucking gadgets are working on apps and tweaks to their operating systems to minimize the amount of time you need to spend on the devices. Through its Screen Time feature, Apple's iOS 13 lets you control access to apps, and allows parents to manage their kids' activities better too.

In November, Google launched a Digital Wellbeing tool to offer many of the same kinds of controls. Part of Google's presentation at its I/O developer conference in May was focused on being smarter and quicker about addressing your needs.

"Looking ahead, we see another big wave of innovation to make them even more helpful," Cuthbertson said.

We've come a long way from simply making phone calls, playing music and browsing the internet.

Originally published Oct. 21, 5 a.m. PT.
Update, 3 p.m. PT: Adds background.


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