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Beyond Axie Infinity: 'Web3 Games' Hope To Convert Crypto Skeptics


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Beyond Axie Infinity: 'Web3 Games' Hope to Convert Crypto Skeptics


Beyond Axie Infinity: 'Web3 Games' Hope to Convert Crypto Skeptics

The moment Chris saw Axie Infinity, he was hooked. He was once an avid gamer, playing hours of League of Legends every day, but stopped after deciding he was sinking too much time into an unproductive hobby. Axie Infinity promised something different. Inspired by Pokemon, it's a video game about training and battling monsters. That sounds like hundreds of other games, but one element distinguishes Axie Infinity. It's built on the blockchain.

Axies are the Pokemon of Axie Infinity, but they're owned as nonfungible tokens, or NFTs. A cryptocurrency called Smooth Love Potion is earned by battling these Axies. Players can also breed Axies, then either sell or battle with them. Chris, who declined to give his real name and goes only by the pseudonym Cryptobarbarian, felt he could justify playing video games again -- as long as it paid.

"It was fun for the first few weeks, but it gets boring really fast," the 28-year-old said. From there, he said, Axie Infinity became purely about making money.

Axie Infinity is a browser game. Accessing it is free, but you need to buy a team of three Axies to play. At its peak of popularity, bottom-tier Axies cost around $350 each, meaning playing the game once required a four-figure investment. The game allows Axie owners to lease out their monsters to other players, however. A longtime crypto investor, Cryptobarbarian told me he bought $30,000 worth of Axies and loaned them out in return for 40% to 70% of the profits. (CNET wasn't able to verify his purchases.)

The strategy paid off at first. Axie Infinity was a hot ticket in CryptoTown, generating over $15 million a day last August. But thanks to a combination of poor in-game economics, inflation threatening the real world's economy and a $600 million hack reportedly caused by a fake job posting, the price of Axies and the game's Smooth Love Potion cryptocurrency collapsed. The same monsters that cost hundreds of dollars last year now fetch under $10.

"I got around 100 players playing for me with high-end Axies," Cryptobarbarian said to me over Twitter, "which overall cost around $100,000 at the height and are now worth nothing."

To gamers, stories like this provide ample reason to reject "Web3 gaming," a term referring to the integration of NFTs and cryptocurrency into games. The significant carbon footprint of ethereum and bitcoin adds to the resentment. Be it Ubisoft bringing NFTs into Ghost Recon or Square Enix launching Final Fantasy 7 NFTs, gamers have fiercely resisted the blockchain coming anywhere near their industry.  

Three Axies in Axie Infinity. 

Sky Mavis

The fear is that crypto and NFTs will deform gaming into a side hustle, transforming its purpose from entertainment to moneymaking. Play-to-earn titles such as Axie Infinity prove the point; they're not games as much as they are financial speculation with the veneer of a game.

"I've never met anyone that played it just for fun," Cryptobarbarian said of Axie Infinity, "only to make money." 

But Axie Infinity doesn't represent the future that many Web3 developers envision for gaming. Video game firms, both small and large, are developing titles they hope will clean the slate of Web3 gaming. All are on carbon-neutral blockchains such as polygon or solana, which are far more efficient than ethereum. (Whether they're as secure is an open question.) The goal isn't to make titles that entertain crypto speculators, but rather to make games fun enough that people can justify playing them regardless of whether they earn crypto. 

"I've long been a believer that gaming is one of the consumer internet categories that is most likely to bring on mainstream adoption of crypto," said Amy Wu, head of gaming at FTX Ventures, the investment arm of the FTX crypto exchange. "But I also believe when you have a hit game with Web3 elements, it's very likely that the majority of players will never actually trade those tokens. They're just playing the game."

Free to play, play to own

The upcoming wave of Web3 games will range from free-to-play mobile titles to big-budget AAA games for PC and console. On the simpler end of the scale is Shatterpoint. With an art style inspired by Legend of Zelda: Breath of the Wild, it's an action RPG for Android and iOS that, on paper, looks like many top App Store games. There's a single-player campaign plus a PvP multiplayer mode. You earn new weapons and gear as you progress and, much like Fortnite and Call of Duty, the multiplayer is broken up into different "seasons."

But these seasons, segmented by "the shattering" in the game, is where the blockchain comes in. Players will be given a certain list of goals each season. If they complete one -- say, being one of the first 100 players to reach level 50, or staying atop of the PvP leaderboard for a certain amount of time -- their character will be converted into an NFT. Only a limited amount of NFTs will be minted per season. 

There are two reasons why players might want to bother scoring an NFT. The shattering acts as an in-game reset, so any gear you've collected will vanish. NFT characters, of which there will be a limited amount each season, are permanent. However your character looks when it's minted into an NFT, with whatever combination of gear equipped, that's how it'll look in perpetuity. The second benefit is that these NFTs can be sold on a marketplace -- if there's a market for them.

A screenshot from Shatterpoint. 

Estoty Games

There are three crucial elements that make this model sustainable, says Shatterpoint developer Benas Baltramiejunas. First, the game is free to play -- unlike P2E games like Axie Infinity, which requires the upfront cost of three Axie NFTs. Second, none of the items retained as an NFT can resemble "pay to win" mechanics. There can only be cosmetic benefits to owning it, not a competitive edge. Last, and most important, the game is designed with the assumption that most people playing won't be interested in minting their character as an NFT. It has to be fun for them too.

"We're using the NFT approach to create a bit of competitiveness, to incentivize players to play," he said. Shatterpoint is monetized by traditional microtransactions and from taking a small cut of NFT sales -- 2.5% is the traditional cut creators take. Baltramiejunas hopes that focusing on NFTs will result in both better game design and fairer prices. If developers can create a compelling game, revenue can theoretically be sorted out organically through whatever the player base sets as the value of the NFTs. 

"In free-to-play games you have whales which account for 10% of the player base but 90% of the revenue," Baltramiejunas said. "If you only have those microtransactions for monetization, you are only focusing on those whales during the content creation, and you're leaving everybody behind. However, with NFT integration, you don't need to monetize that aggressively. The market decides." 

NFT brands expand into gaming

While Shatterpoint is a mobile game that produces NFTs, the coming years will see many examples of the reverse: NFT collections turning into games. NFT drops, such as the famed Bored Ape Yacht Club, are doubling as crowdfunding platforms that produce games. Creators earn millions in royalties from sales, and use that money to expand the brand, theoretically boosting NFT prices in the process. Some brands are expanding into TV and film. Many are dabbling in gaming.

One such example is My Pet Hooligan. It's a product of AMGI Studios, an animation studio where former Pixar animator Colin Brady serves as chief creative and technology officer. The studio sees Unreal Engine 5 and blockchain technology as the next technologies that will drive entertainment, Brady told me at the recent NFT.NYC conference

AMGI Studios' goal of 2021 was to use Unreal Engine 5 to create an animated film for Netflix at half of the traditional cost. While the film was being greenlit, Brady explained, AMGI technical lead Kevin Mack approached him about starting an NFT collection. 

The result was My Pet Hooligan, a set of 8,888 3D rabbits. "We sold out in less than a minute, and all of a sudden people started saying, 'hey, when movie? When TV show? When video game?'" Brady said. The studio, filled with Unreal Engine programmers, already had a game in the works. 

The result is Rabbit Hole, a sandbox game that looks like a mix of Grand Theft Auto and Ratchet and Clank. Rabbit Hole is currently in closed alpha, available only for My Pet Hooligan NFT holders with only one map functional. The build of the game I saw at NFT.NYC was intriguing. It was certainly incomplete, with noticeable frame-rate issues, but had the clear foundation of a fun sandbox game.

My Pet Hooligan NFTs on the OpenSea marketplace.

AMGI Studios/OpenSea

Rabbit Hole will eventually be available for PC and console. Brady says the goal is to reach 1 million players by the end of the year.  To encourage the type of in-game socialization seen among players of Fortnite and Roblox, the studio developed a companion facial-recognition app for phones. If you perch your phone where a webcam typically is on a computer, it'll track your face and replicate all facial movements on your on-screen Hooligan.

Unlike Shatterpoint, which will integrate just NFTs, Rabbit Hole will use both NFTs and crypto. It will have a play-to-earn mechanic -- or play and earn, as technical lead Kevin Mack prefers to say -- in the form of in-game currency Karrots. These will be used to buy clothing, dances and more for the Hooligan avatars, but it doubles as a cryptocurrency that can be exchanged for ether or bitcoin. You can earn money playing Rabbit Hole, but Brady said it's not going to be life-changing cash. 

Then there's the NFT element. This is primed towards holders of the 8,888 My Pet Hooligan NFTs. While players who download the game will start with a generic Hooligan, My Pet Hooligan owners will be able to use their NFT as an avatar in the game. 

If the game gets popular enough, Mack said, there will be a certain prestige to owning one of these avatars. But he recognizes that to make that happen, the team has to make a game that people actually want to play.

"Superman No. 1 is valuable because Superman was a great comic," he said. "I think the NFT space for a while started to get that a little backward, where they thought the things were valuable just because they were collectable." 

To infinity...

Of all the NFT brands expanding into games, Bored Ape Yacht Club is the biggest. BAYC creators Yuga Labs are developing Otherside, a "metaverse" MMORPG. The term "metaverse" is nebulous, but in this case it refers to an open world where items are owned as NFTs and in-game currency is crypto that can be exchanged for dollars. Details on Otherside are scant, but Yuga has a huge warchest for it. The game's map will be made up of 200,000 plots of land, which players can buy and own. Over $350 million was raised from selling land back in May. 

Otherside may be the Web3 game with the highest budget, but perhaps the most ambitious is Star Atlas. 

In development since 2020, the Eve Online-inspired Star Atlas is crafted like a traditional AAA game. Michael Wagner, CEO of Star Atlas development studio ATMTA, told me there are around 200 developers working on the game. It's scheduled for release in 2026. 

Like Eve Online, Star Atlas is half game, half space simulator. Players ride spacecraft through the galaxy, socializing and battling with each other, exploring exoplanets, mining lands and meteors for resources and so on. 

Games like Eve Online are giant, big enough for players to lose themselves in for years. Star Atlas hopes to mimic that feat. On the way to doing so, it uses almost every new tool Web3 offers.

It starts with funding. Wagner said $185 million in revenue was raised in 2021, through the sale of an Atlas token and NFT ships, with a "substantial margin" of that funding development. In the game, ships, items and land will be owned as NFTs. There will be a comprehensive crypto economy built atop the game, which Wagner says will allow for not just a market, but a labor economy too. The economy isn't just in the game; part of Star Atlas will be built on the blockchain, meaning elements will be open source. People will be able to develop apps on top of this data, for things like spacecraft maintenance or resource management. 

Part of Star Atlas' economy will involve taxation. Just like in real life, a certain percentage of all sales will go to a treasury. There will be a DAO, or decentralized autonomous organization, in which token holders can vote on how these funds are used, be it to fund a new marketing campaign or a user engagement campaign. Then there will be another DAO specifically for the game itself, where token holders can vote on changes to the game, like additional features or ways to balance combat. 

"We've structured the economics of the DAO such that we don't lose control in the near term," Wagner said. "But in the future, it would even be possible for them to vote us out as the principal developer of the game and bring in somebody new if they think they could deliver the product in a superior fashion to us." 

Risks and rewards

The potential of Web3 gaming is tremendous, but its challenges are enormous. An examination of Star Atlas alone highlights many issues Web3 developers are likely to face.

First and foremost, making video games is hard. Making high-quality AAA games is harder still, even for veteran game studios, and the Star Atlas game alone is audacious in its ambition. The Web3 components offer additional opportunity for failure: An imbalanced economy, for instance, has the potential to completely break the game. Then there's security and regulation. Crypto has been a digital Wild West for years, with scams endemic. Regulators are slowly changing that. It's an open question whether Web3 gaming can survive in a regulated environment. 

"In many countries, consumer protection is the No. 1 driver of regulations. Given gaming is so mainstream, it will be a topic," said FTX Ventures' Wu. "100%, these assets are going to be regulated."

The final issue is the very commodity that fuels crypto tokens and NFT projects: hype. Games are often promised on NFT project road maps before a single second of development has been undertaken. As Brady noted, it took less than a day for My Pet Hooligan holders to demand the announcement of a game, movie or TV show to sustain hype and lift the NFT value. Vaporware is sure to be common.

Games will need to be developed in a way that insulates players from the crypto-rich speculators. Speculators outbidding each other can artificially raise the value of in-game items, which blocks players who actually want to play the game from accessing them. Recall the speculative bubble that caused the cost of entry to Axie Infinity to inflate to over $1,000.  

"I'm personally not interested in someone who's paying $100,000 for an NFT," said Brady. "That's a certain echelon. That's not normal society. I'm only interested if this helps every person."

Of all the developers I spoke to, a recurring theme was mistrust of any games company that promises a regular income, or dangles the possibility of earning enough money to quit the rat race. "Play-to-earn is not sustainable and is going to die off," said Baltramiejunas. Instead, the goal is for Web3 games to be more engaging than the games you play today, with the benefit of some pocket money on the side.

"If the game was good I would be satisfied with a little money as long as it's not totally a time waste," said Cryptobarbarian, reflecting on how much money he'd need to earn to justify playing games again.

"If I could earn some lunch money with it, that would be nice. But I think that will take at least a few more years before it happens." 


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Huawei Mate 30 Pro Ditches Google Apps, Keeps Android. Why It Matters


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Huawei Mate 30 Pro ditches Google Apps, keeps Android. Why it matters


Huawei Mate 30 Pro ditches Google Apps, keeps Android. Why it matters

Can Huawei make great phones without the full power of Google's Android operating system behind it? We're about to find out. The Chinese giant on Thursday unveiled the Mate 30 and Mate 30 Pro, its latest flagship phones, at an event in Munich. The phones will ship with state-of-the-art hardware, including four rear cameras, but without full Android support. The Mate 30 phones are based on Android open source, meaning they will still function like Androids. What they won't have, though, is Google services or apps. No Google Maps, no Google Chrome and, most importantly, no Google Play Store. 

Instead, you'll surf the web through the Huawei Browser and download apps through the Huawei AppGallery. The AppGallery has around 45,000 apps, according to Huawei, compared to the Google Play Store's estimated 2.7 million. Google typically licenses the latest version of Android, currently Android 10, for phone manufacturers to use. The Mate 30 phones will instead be powered by open-source Android and run EMUI 10, Huawei's user interface that approximates Google's Android 10.

This means Huawei will only be able to bring security updates to the Mate 30 phones when those updates hit open-source Android.

The Mate 30 launch comes at an uncertain time for Huawei: The US Commerce Department blacklisted the Chinese company in May, after President Donald Trump signed an executive order effectively banning Huawei from US communication networks due to national security concerns over Huawei's ties to the Chinese government, which Huawei denies. Google parent company Alphabet followed by revoking Huawei's Android license, thus Huawei's need to resort to using open-source Android. 

The new phones -- particularly the Mate 30 Pro -- will compete with Apple's new iPhone 11 and iPhone 11 Pro, Samsung's Galaxy Note 10 phones and the upcoming Google Pixel 4, which launches on Oct. 15.

I had a brief opportunity to handle the phone. At first the user interface seemed identical to the P30 Pro. After a moment, though, I noticed the conspicuous absence of Google apps. This isn't quite a death sentence, but we'll have to see if Huawei's alternatives can capably plug the gap that Google's apps and services leave open.

dsc-0316-dxo

Notice the lack of Google apps.

Daniel Van Boom/CNET

Anything that you can do…

Apple has made a big hubbub about its iPhone 11 Pro phones, which have three cameras on the back. Huawei tops this with an extra shooter, as the Mate 30 Pro comes with four rear cameras. This is wild, but not a world-first. Huawei did the same with 2018's Mate 20 Pro, as well as this year's P30 Pro.

The Mate 30 Pro's quad-camera setup consists of a 40-megapixel camera, a 40-megapixel ultrawide-angle camera, an 8-megapixel telephoto lens and a time-of-flight sensor, which helps add depth to photos. 

This setup features one upgrade from the P30 Pro and one downgrade. On the plus side, the ultrawide-angle lens is now 40 megapixels against the P30 Pro's 20 megapixels. But the Mate 30 Pro uses a telephoto camera for zoom rather than a periscope one. As a result, you'll get 3x optical zoom, 5x hybrid and 30x digital. The P30 Pro had a superior 5x optical, 10x hybrid and 50x digital. 

dsc-0279-dxo

Four rear cameras.

Daniel Van Boom/CNET

The cameras are aided by the Kirin 990 processor. Huawei says its BM3D algorithm can reduce noise by 30%. On the video front, Huawei is putting extra emphasis on slow motion. You'll be able to slow things aaaaaaaaaaall the way down to 7,680 frames per second. The Mate 30 cameras are not as advanced, but still solid, with a 16-megapixel camera and a 40-megapixel ultrawide lens.

Premium touches

On top of a promising photography setup, the Mate 30 Pro is brimming with luxurious hardware. It's powered by the company's new Kirin 990 CPU, and a 16-core Mali G76 GPU. We'll of course need to put these processors through their paces, but Huawei's top-of-the-line Kirin chips are usually impressive.

Then there's the display. It's a 6.53-inch OLED screen that curves over the side of the bezel. This curve, which Huawei calls an 88 degree ultra curve form, isn't just for show. There are in-screen controls for things like volume control that go there. It's especially good news for gamers: The "side touch" forms virtual L and R buttons, similar to Asus' ROG Phone's in-screen virtual buttons.

The Mate 30 Pro runs a huge 4,500-mAh battery, which Huawei claims will get you two days of heavy usage. The phone comes with a fast charger that the company says will get it from 0 to 70% battery in 30 minutes. It's also compatible with a 27-watt wireless charger Huawei is bringing to market, which will apparently charge the phone twice as fast as a standard charger. And finally, reverse charging, which lets you use the Mate 30 Pro as a wireless charger to juice up another device, is back. 

The Mate 30 Pro 5G model has the longest-lasting 5G battery and better 5G cooling system when compared to the Samsung Galaxy Note 10 Plus 5G, Huawei said during the event. A Porsche Design Mate 30 Pro RS edition, which features a leather covering on the back of the phone and 512 GB of storage, is also available. 

If Huawei can bring together an ecosystem that neutralizes the loss of full-Android support, this will be a fantastic phone. That's not a small "if," though.

The Mate 30 will start at 799 euro (about $885, £700 or AU$1,300), the Mate 30 Pro will start at 1,099 euro and the Mate 30 Pro 5G will start at 1,199 euro. The Porche Design Huawei Mate 30 RS will start at 2,095 euro.

dsc-0290-dxo

The phone runs on a Kirin 990 CPU. 

Daniel Van Boom/CNET

Key specs

  • 6.53-inch OLED display
  • 88-degree ultra curve form, with "side touch" functionality
  • Kirin 990 CPU, 16-core Mali G76 GPU
  • IP68 dust and water resistance
  • 40-megapixel wide angle; 40-megapixel ultrawide angle; 8-megapixel telephoto; Time of Flight quad-camera setup
  • 32-megapixel selfie camera with AI HDR
  • 198 grams, 8.8mm thick
  • 4,500-mAh battery
  • Reverse wireless charging
  • EMUI 10, based on open-source Android
  • Colors: Space Silver, Cosmic Purple, Black, Emerald Green, Vegan Leather Forest Green, Vegan Leather Orange, Porsche Design Mate 30 Pro RS edition

CNET's Alison DeNisco Rayome contributed to this report.

Originally published Sept. 19 at 6:30 a.m. PT.
Updates, 06.38 a.m. PT: Adds prices; 08:28 a.m. PT: Adds additional camera information.


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TikTok Parents Are Taking Advantage Of Their Kids. It Needs To Stop


TikTok Parents Are Taking Advantage of Their Kids. It Needs to Stop


TikTok Parents Are Taking Advantage of Their Kids. It Needs to Stop

Rachel Barkman's son started accurately identifying different species of mushroom at the age of 2. Together they'd go out into the mossy woods near her home in Vancouver and forage. When it came to occasionally sharing in her TikTok videos her son's enthusiasm and skill for picking mushrooms, she didn't think twice about it -- they captured a few cute moments, and many of her 350,000-plus followers seemed to like it.

That was until last winter, when a female stranger approached them in the forest, bent down and addressed her son, then 3, by name and asked if he could show her some mushrooms. 

"I immediately went cold at the realization that I had equipped complete strangers with knowledge of my son that puts him at risk," Barkman said in an interview this past June. 

This incident, combined with research into the dangers of sharing too much, made her reevaluate her son's presence online. Starting at the beginning of this year, she vowed not to feature his face in future content. 

"My decision was fueled by a desire to protect my son, but also to protect and respect his identity and privacy, because he has a right to choose the way he is shown to the world," she said.

These kinds of dangers have cropped up alongside the rise in child influencers, such as 10-year-old Ryan Kaji of Ryan's World, who has almost 33 million subscribers, with various estimates putting his net worth in the multiple tens of millions of dollars. Increasingly, brands are looking to use smaller, more niche, micro- and nano-influencers, developing popular accounts on Instagram, TikTok and YouTube to reach their audiences. And amid this influencer gold rush there's a strong incentive for parents, many of whom are sharing photos and videos of their kids online anyway, to get in on the action. 

The increase in the number of parents who manage accounts for their kids -- child influencers' parents are often referred to as "sharents" -- opens the door to exploitation or other dangers. With almost no industry guardrails in place, these parents find themselves in an unregulated wild west. They're the only arbiters of how much exposure their children get, how much work their kids do, and what happens to money earned through any content they feature in.

Instagram didn't respond to multiple requests for comment about whether it takes any steps to safeguard child influencers. A representative for TikTok said the company has a zero-tolerance approach to sexual exploitation and pointed to policies to protect accounts of users under the age of 16. But these policies don't apply to parents posting with or on behalf of their children. YouTube didn't immediately respond to a request for comment.

"When parents share about their children online, they act as both the gatekeeper -- the one tasked with protecting a child's personal information -- and as the gate opener," said Stacey Steinberg, a professor of law at the University of Florida and author of the book Growing Up Shared. As the gate opener, "they benefit, gaining both social and possibly financial capital by their online disclosures."

The reality is that some parents neglect the gatekeeping and leave the gate wide open for any internet stranger to walk through unchecked. And walk through they do.

Meet the sharents

Mollie is an aspiring dancer and model with an Instagram following of 122,000 people. Her age is ambiguous but she could be anywhere from 11-13, meaning it's unlikely she's old enough to meet the social media platform's minimum age requirement. Her account is managed by her father, Chris, whose own account is linked in her bio, bringing things in line with Instagram's policy. (Chris didn't respond to a request for comment.)

You don't have to travel far on Instagram to discover accounts such as Mollie's, where grown men openly leer at preteen girls. Public-facing, parent-run accounts dedicated to dancers and gymnasts -- who are under the age of 13 and too young to have accounts of their own -- number in the thousands. (To protect privacy, we've chosen not to identify Mollie, which isn't her real name, or any other minors who haven't already appeared in the media.)

Parents use these accounts, which can have tens of thousands or hundreds of thousands of followers, to raise their daughters' profiles by posting photos of them posing and demonstrating their flexibility in bikinis and leotards. The comment sections are often flooded with sexualized remarks. A single, ugly word appeared under one group shot of several young girls in bikinis: "orgy."

Some parents try to contain the damage by limiting comments on posts that attract too much attention. The parent running one dancer account took a break from regular scheduling to post a pastel-hued graphic reminding other parents to review their followers regularly. "After seeing multiple stories and posts from dance photographers we admire about cleaning up followers, I decided to spend time cleaning," read the caption. "I was shocked at how many creeps got through as followers."

But "cleaning up" means engaging in a never-ending game of whack-a-mole to keep unwanted followers at bay, and it ignores the fact that you don't need to be following a public account to view the posts. Photos of children are regularly reposted on fan or aggregator accounts, over which parents have no control, and they can also be served up through hashtags or through Instagram's discovery algorithms.

The simple truth is that publicly posted content is anyone's for the taking. "Once public engagement happens, it is very hard, if not impossible, to really put meaningful boundaries around it," said Leah Plunkett, author of the book Sharenthood and a member of the faculty at Harvard Law School.

This concern is at the heart of the current drama concerning the TikTok account @wren.eleanor. Wren is an adorable blonde 3-year-old girl, and the account, which has 17.3 million followers, is managed by her mother, Jacquelyn, who posts videos almost exclusively of her child. 

Concerned onlookers have pointed Jacquelyn toward comments that appear to be predatory, and have warned her that videos in which Wren is in a bathing suit, pretending to insert a tampon, or eating various foodstuffs have more watches, likes and saves than other content. They claim her reluctance to stop posting in spite of their warnings demonstrates she's prioritizing the income from her account over Wren's safety. Jacquelyn didn't respond to several requests for comment.

Last year, the FBI ran a campaign in which it estimated that there were 500,000 predators online every day -- and that's just in the US. Right now, across social platforms, we're seeing the growth of digital marketplaces that hinge on child exploitation, said Plunkett. She doesn't want to tell other parents what to do, she added, but she wants them to be aware that there's "a very real, very pressing threat that even innocent content that they put up about their children is very likely to be repurposed and find its way into those marketplaces."

Naivete vs. exploitation

When parent influencers started out in the world of blogging over a decade ago, the industry wasn't exploitative in the same way it is today, said Crystal Abidin, an academic from Curtin University who specializes in internet cultures. When you trace the child influencer industry back to its roots, what you find is parents, usually mothers, reaching out to one another to connect. "It first came from a place of care among these parent influencers," she said.

Over time, the industry shifted, centering on children more and more as advertising dollars flowed in and new marketplaces formed. 

Education about the risks hasn't caught up, which is why people like Sarah Adams, a Vancouver mom who runs the TikTok account @mom.uncharted, have taken it upon themselves to raise the flag on those risks. "My ultimate goal is just have parents pause and reflect on the state of sharenting right now," she said. 

But as Mom Uncharted, Adams is also part of a wider unofficial and informal watchdog group of internet moms and child safety experts shedding light on the often disturbing way in which some parents are, sometimes knowingly, exploiting their children online.

The troubling behavior uncovered by Adams and others suggests there's more than naivete at play -- specifically when parents sign up for and advertise services that let people buy "exclusive" or "VIP" access to content featuring their children.

Some parent-run social media accounts that Adams has found linked out to a site called SelectSets, which lets the parents sell photo sets of their children. One account offered sets with titles such as "2 little princesses." SelectSets has described the service as "a classy and professional" option for influencers to monetize content, allowing them to "avoid the stigma often associated with other platforms."

Over the last few weeks, SelectSets has gone offline and no owner could be traced for comment.

In addition to selling photos, many parent-run dancer accounts, Mollie's included, allow strangers to send the dancers swimwear and underwear from the dancers' Amazon wish lists, or money to "sponsor" them to "realize their dream" or support them on their "journeys."

While there's nothing technically illegal about anything these parents are doing, they're placing their children in a gray area that's not explicitly sexual but that many people would consider to be sexualized. The business model of using an Amazon wish list is one commonly embraced by online sugar babies who accept money and gifts from older men.

"Our Conditions of Use and Sale make clear that users of Amazon Services must be 18 or older or accompanied by a parent or guardian," said an Amazon spokesperson in a statement. "In rare cases where we are made aware that an account has been opened by a minor without permission, we close the account."

Adams says it's unlikely to be other 11-year-olds sending their pocket money to these girls so they attend their next bikini modeling shoot. "Who the fuck do you think is tipping these kids?" she said. "It's predators who are liking the way you exploit your child and giving them all the content they need."

Turning points

Plunkett distinguishes between parents who are casually sharing content that features their kids and parents who are sharing for profit, an activity she describes as "commercial sharenting." 

"You are taking your child, or in some cases, your broader family's private or intimate moments, and sharing them digitally, in the hope of having some kind of current or future financial benefit," she said.

No matter the parent's hopes or intentions, any time children appear in public-facing social media content, that content has the potential to go viral, and when it does, parents have a choice to either lean in and monetize it or try to rein it in.

During Abidin's research -- in which she follows the changing activities of the same influencers over time -- she's found that many influencer parents reach a turning point. It can be triggered by something as simple as other children at school being aware of their child's celebrity or their child not enjoying it anymore, or as serious as being involved in a car chase while trying to escape fans (an occurrence recounted to Abidin by one of her research subjects). 

One influencer, Katy Rose Pritchard, who has almost 92,000 Instagram followers, decided to stop showing her children's faces on social media this year after she discovered they were being used to create role-playing accounts. People had taken photos of her children that she'd posted and used them to create fictional profiles of children for personal gratification, which she said in a post made her feel "violated."

All these examples highlight the different kinds of threats sharents are exposing their children to. Plunkett describes three "buckets" of risk tied to publicly sharing content online. The first and perhaps most obvious are risks involving criminal and/or dangerous behavior, posing a direct threat to the child. 

The second are indirect risks, where content posted featuring children can be taken, reused, analyzed or repurposed by people with nefarious motives. Consequences include anything from bullying to harming future job prospects to millions of people having access to children's medical information -- a common trope on YouTube is a video with a melodramatic title and thumbnail involving a child's trip to the hospital, in which influencer parents with sick kids will document their health journeys in blow-by-blow detail.

The third set of risks are probably the least talked about, but they involve potential harm to a child's sense of self. If you're a child influencer, how you see yourself as a person and your ability to develop into an adult is "going to be shaped and in some instances impeded by the fact that your parents are creating this public performance persona for you," said Plunkett.

Often children won't be aware of what this public persona looks like to the audience and how it's being interpreted. They may not even be aware it exists. But at some point, as happened with Barkman, the private world in which content is created and the public world in which it's consumed will inevitably collide. At that point, the child will be thrust into the position of confronting the persona that's been created for them.

"As kids get older, they naturally want to define themselves on their own terms, and if parents have overshared about them in public spaces, that can be difficult, as many will already have notions about who that child is or what that child may like," said Steinberg. "These notions, of course, may be incorrect. And some children may value privacy and wish their life stories were theirs -- not their parents -- to tell."

Savannah and Cole LaBrant with daughter Everleigh

Savannah and Cole LaBrant have documented nearly everything about their children's lives.

Jim Spellman/WireImage

This aspect of having their real-life stories made public is a key factor distinguishing children working in social media from children working in the professional entertainment industry, who usually play fictional roles. Many children who will become teens and adults in the next couple of decades will have to reckon with the fact that their parents put their most vulnerable moments on the internet for the world to see -- their meltdowns, their humiliation, their most personal moments. 

One influencer family, the LaBrants, were forced to issue a public apology in 2019 after they played an April Fools' Day Joke on their 6-year-old daughter Everleigh. The family pretended they were giving her dog away, eliciting tears throughout the video. As a result, many viewers felt that her parents, Sav and Cole, had inflicted unnecessary distress on her.

In the past few months, parents who film their children during meltdowns to demonstrate how to calm them down have found themselves the subject of ire on parenting Subreddits. Their critics argue that it's unfair to post content of children when they're at their most vulnerable, as it shows a lack of respect for a child's right to privacy.

Privacy-centric parenting

Even the staunchest advocates of child privacy know and understand the parental instinct of wanting to share their children's cuteness and talent with the world. "Our kids are the things usually we're the most proud of, the most excited about," said Adams. "It is normal to want to show them off and be proud of them."

When Adams started her account two years ago, she said her views were seen as more polarizing. But increasingly people seem to relate and share her concerns. Most of these are "average parents," naive to the risks they're exposing their kids to, but some are "commercial sharents" too.

Even though they don't always see eye to eye, the private conversations she's had with parents of children (she doesn't publicly call out anyone) with massive social media presences have been civil and productive. "I hope it opens more parents' eyes to the reality of the situation, because frankly this is all just a large social experiment," she said. "And it's being done on our kids. And that just doesn't seem like a good idea."

For Barkman, it's been "surprisingly easy, and hugely beneficial" to stop sharing content about her son. She's more present, and focuses only on capturing memories she wants to keep for herself.

"When motherhood is all consuming, it sometimes feels like that's all you have to offer, so I completely understand how we have slid into oversharing our children," she said. "It's a huge chunk of our identity and our hearts."

But Barkman recognizes the reality of the situation, which is that she doesn't know who's viewing her content and that she can't rely on tech platforms to protect her son. "We are raising a generation of children who have their entire lives broadcast online, and the newness of social media means we don't have much data on the impacts of that reality on children," she said. "I feel better acting with caution and letting my son have his privacy so that he can decide how he wants to be perceived by the world when he's ready and able."


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Pixel 6 Pro Review: Google's Flagship Is Still A Top IPhone Rival In 2022


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Pixel 6 Pro Review: Google's Flagship Is Still a Top iPhone Rival in 2022


Pixel 6 Pro Review: Google's Flagship Is Still a Top iPhone Rival in 2022

Editors' note: The Google Pixel 6 Pro's solid all-round performance and excellent camera make it a superb high-end Android phone that's well worth your money, which is why we've given it a CNET Editors' Choice award. The original review follows. 


When it launched late in 2021, I said the Pixel 6 Pro isn't just the best phone Google has ever made, it's also one of the best phones you can buy. Half a year later, I stand by those words and strongly recommend you consider this phone if you're looking for a great all-round experience at a more reasonable price. Its strong performance, great software additions, unique design and excellent camera system make it the biggest rival to Apple's iPhone 13 Pro and Samsung's Galaxy S22 Ultra.

Sure, the Galaxy S22 Ultra has a few more bells and whistles. The S Pen stylus, for example, not to mention that incredible 10x optical zoom that blows both the Pixel 6 Pro's 4x zoom and the iPhone 13 Pro's 3.5x zoom out the water. The S22 Ultra is faster on benchmark tests, too. But at $1,200 it also costs a lot more than the Pixel, meaning you've really got to be dedicated to having only the most cutting-edge tech in your pocket to want to splash that extra cash.

The Pixel 6 Pro manages to offer its winning combo of specs and design at a price that undercuts its main rivals. The 6.7-inch base 128GB model costs $899 (£849, AU$1,299), a sizable chunk less than the 6.1-inch iPhone 13 Pro's $999 price and even more off the $1,099 Apple wants for the larger 6.7-inch iPhone 13 Pro Max. Sure, $899 might not be "cheap" but it represents good value when compared against the prices of other flagship phones.

Google's earlier Pixel 5 was best seen as a midrange phone with some higher-end touches, while the Pixel 6 Pro is premium all the way. From its glass and metal design to its high-resolution display and its superb triple camera, there's a lot to like here. Then there's the Tensor processor, a chip custom-made by Google for the phone, which provides ample power for all of your daily needs, better security features, 5G connectivity and a slick Android 12 interface. Battery life is good -- certainly above average -- but not great, with the iPhone 13 Pro putting in a stronger performance.

Its biggest Android rival right now is the Samsung Galaxy S22 Ultra, which does have some neat camera additions (that 10x zoom, for one thing), but it costs more and the Pixel 6 Pro offers a more user-friendly experience. The iPhone 13 Pro and Pro Max offer superb all-round use, but come at a higher price and if you're already entrenched in the Android ecosystem, it's likely not worth switching and buying all those apps again. 

Those looking for the best all-round Android experience should absolutely look toward the Pixel 6 Pro. 

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Andrew Hoyle/CNET

Pixel 6 Pro or Pixel 6?

The stepdown $599 (£599, AU$999) Pixel 6 packs the same Tensor processor and lovely Android 12 software for $300 less than the Pro, but there are a few compromises it makes in order to come to that cheaper price.

It has a smaller and lower resolution 6.4-inch display that lacks the curving finesse of the Pro. Its battery is smaller, it has 8GB rather than 12GB of RAM and it lacks the 4x telephoto zoom lens found on the Pro. 

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The Pixel 6 Pro has a 6.7-inch display while the Pixel 6's measures 6.4 inches.

Andrew Hoyle/CNET

But it's still a great phone that's well worth considering. It provides many of the same perks of the Pixel 6 Pro at a much lower price, especially if you don't care about the top-end performance offered by the flagship. As my colleague Patrick Holland put it in his review of the phone, "For the price, I can't think of a better phone to recommend right now."

A fresh design that stands out 

I didn't love the look of last year's Pixel 5. The matte, rubberized back gave the phone a more budget feel than its $699 price tag suggested. The Pixel 6 Pro is worlds apart. The rear is all glass -- toughened Gorilla Glass Victus, in fact -- that curves at the edges to meet the 100% recycled aluminum frame. 

The glass curves at the edges on the front, too, as does the display beneath it, making it not only look more premium, but feel like a truly flagship device when you hold it in your hand. It's big though, packing in a 6.7-inch display, which will make it more cumbersome for some than the 6-inch Pixel 5 or 6.4-inch Pixel 6. That glass makes it slippery, too, so consider one of Google's protective cases if you're nervous about dropping it. 

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The Pixel 6 Pro, flanked by the iPhone 13 Pro (left) and Pixel 5.

Andrew Hoyle/CNET

It is IP68-rated for water resistance, meaning it can withstand being in 1 meter (about 3 feet) of water for up to 30 minutes. No, that doesn't mean you can take it swimming, but it does mean it should be able to shake off having the odd beer spilled over it by your clumsy mates. 

An interesting design choice is the large camera bar that stretches across the back. It protrudes from the phone by about 3mm, so it doesn't lie totally flat when you put it on a table, but nor does it rock from corner to corner like phones with camera bumps just on one side. I like the look of the phone and it certainly stands out. One tip though: Get the Sorta Sunny orangey-peachy color, if you can find it in stock. The black-and-gray option, Stormy Black, looks rather dull by comparison. 

pixel-6-pro-cnet-review-hoyle-33

The camera strip protrudes from the phone by about 3mm. As a result, it won't lie flat on a table.

Andrew Hoyle/CNET

The rear-mounted fingerprint scanner seen on the Pixel 5 has been removed, replaced instead with an in-screen scanner, which I found worked accurately and quickly most of the time, although Patrick found the Pixel 6's scanner to be much more hit and miss in his review. There's no face unlock ability, which is a bit of a shame.

Three excellent cameras

That big bar on the back hides three cameras: a 12-megapixel ultrawide; a 48-megapixel telephoto that offers 4x optical zoom; and a main camera that uses a larger 1/1.3-inch sensor, which Google says captures 2.5x more light than the Pixel 5. The cameras on the Pixel phones have always been excellent, and this new generation is no different. 

Images from the main camera lens are stunning. They're vibrant, they're packed with detail and there's an amazing balance of exposure, with bright skies kept under control and shadowy areas being easily visible. 

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Pixel 6 Pro, main camera.

Andrew Hoyle/CNET

The golden colors of the leaves have been captured beautifully here, with a rich blue sky visible behind. 

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iPhone 13 Pro, main camera.

Andrew Hoyle/CNET

And here's the same image taken on the iPhone 13 Pro. There's little to choose between them, but if I was being hypercritical, I'd say that the white balance on the Pixel 6 Pro has resulted in a warmer, more orange tone on the tree trunk, which I think looks better. You can see how the Pixel 6 Pro's camera really stacks up against the iPhone 13 Pro's in my photography shootout.

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Pixel 6 Pro, main camera.

Andrew Hoyle/CNET

This scene looking towards the beautiful Edinburgh castle is a challenging shot, with dark shadows and an extremely bright sky beyond the trees. The Pixel 6 Pro has handled it well though, maintaining a lovely exposure overall.

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Pixel 6 Pro, main camera.

Andrew Hoyle/CNET

And it's much the same here, with vivid blue skies, superb exposure and plenty of detail. 

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Pixel 6 Pro, ultrawide camera.

Andrew Hoyle/CNET

Switching to the ultrawide lens, the scene maintains the rich colors and exposure. Zoom closer in and it's clear it has less overall detail, but it's still a lovely shot. 

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Pixel 6 Pro, ultrawide camera.

Andrew Hoyle/CNET

Another from the Pixel 6 Pro's ultrawide lens. But check out the iPhone 13 Pro's:

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iPhone 13 Pro, ultrawide lens.

Andrew Hoyle/CNET

The iPhone's offers a much wider view that lets you capture more in the scene. They're both excellent wide lenses and both do a great job in packing in those beautiful colors, but I'd like to have seen the Pixel offering a slightly wider scene.

The 4x zoom lens is amazing too, providing tons of detail thanks to its high resolution sensor. I think 4x is a great zoom level for a phone as well; it allows you to find compositions that would be beyond the reach of lesser zoom levels, but it's not quite as restrictive as the 10x zoom you'll find on the Galaxy S22 Ultra. It's a zoom level I feel I'd use a lot on my travels and have already taken a few 4x shots with the phone that I'm really pleased with as artistic images.

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Pixel 6 Pro, 4x zoom.

Andrew Hoyle/CNET

This zoomed-in image is so pin-sharp I can actually read the headline on the newspaper. It's a really impressive lens that doesn't force you to make any kind of compromise on quality in order to achieve those zoom levels. By comparison, the iPhone 13 Pro's optical zoom maxes out at 3x, so the Pixel 6 Pro is able to achieve a closer-up image. Which, frankly, I'd take any day over a wider-angle view.

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Pixel 6 Pro, 4x zoom.

Andrew Hoyle/CNET

It's handy as well for focusing your view on a smaller scene like this, capturing intimate little still-life scenes, rather than grand, sweeping vistas. The fine textures on the leaves here are extremely sharp. 

Google has thrown some extra features in too, including a tool that automatically removes people from the background in an image, which sometimes works well, and sometimes leaves a big splotch where a person once stood. Then there's the long exposure mode, which allows you to create ethereal blurred waterscapes and the Nightscape mode, which does an excellent job of taking shots in the dark. 

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Pixel 6 pro, Nightscape photo.

Andrew Hoyle/CNET

I'm seriously impressed with the photography abilities of the Pixel 6 Pro and there's no question that it's among the best cameras you can get on a phone right now. Video quality is excellent as well, with superb dynamic range, excellent image stabilization and plenty of detail thanks to the 4K resolution. 

Does Google's Tensor processor make a difference?

At the heart of the phone is Google's first home-baked processor, named Tensor. It's a significant move for Google to produce its own silicon and it shows a strong commitment to remain in the hardware game -- after all, you don't go to the effort of developing your own processors as a one-off experiment.  

But it's essentially irrelevant once you get the Pixel in your hand, as it functions just like any other phone. It's nippy to navigate around the Android 12 interface, games like Asphalt 9: Legends and Call of Duty play perfectly, while photo editing and video streaming are handled exactly as well as you'd get from any other top-end phone right now. 

Pixel 6 Pro benchmark tests

Google Pixel 6 Pro

Apple iPhone 13 Pro

Samsung Galaxy S21 Ultra

Legend:

Geekbench 5 (single core)

Geekbench 5 (multi core)

3DMark Wild Life Extreme

Note:

Longer bars equal better performance

On benchmark tests like the Geekbench 5 processor test and 3DMark's Wild Life Extreme graphics test, the Pixel 6 Pro doesn't score quite as highly as the iPhone 13 Pro, but it's up there with the Galaxy S21 Ultra (and it edged out the powerful OnePlus 9 Pro on the graphics test too). Benchmarks are by no means a direct indicator of real-life performance, but it's good to at least see that Google's new silicon is operating in the same ballpark as its rivals. 

No, the Tensor chip is not setting a new standard for lightning-fast performance. But it doesn't need to; today's phones already pack way more power than any of us are likely to need on a daily basis. Google's push into chip production goes beyond simply creating a "benchmark beater" and a lot of the real benefits will come over time as the company develops more ways to take advantage of its own hardware.

The Tensor processor is particularly designed with machine learning, AI and speech-recognition applications in mind. There are already speech-recognition functions built into the keyboard (for dictating messages or emails) as well as real-time translation tools and improved visual language translations when using Google Lens via the camera. 

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Both the Pixel 6 and Pixel 6 Pro run the latest Android 12 software.

Andrew Hoyle/CNET

Android 12 is lovely to use

The Android 12 interface is extremely neat and easy to use. It's my favorite version of Android so far, offering an uncomplicated experience that even Android novices won't take long to get to grips with. One of the bigger features that's (for now) exclusive to the Pixel 6 and 6 Pro is the ability to create custom themes for the phone based on whatever image you have as your background. 

When you choose a new wallpaper (either one of the many built-in ones, or any of your own images saved to your phone), the phone will automatically pick out the dominant color and will use that, and its complementary colors, to change the look of parts of the interface, including some of the default Google app icons on the home screen, such as the Play Store, Gmail and Photos. It's a nice idea, although it probably shouldn't be the main reason you decide to part with your cash.

Security has been given a particular push both on the software and hardware side. The Tensor processor has a dedicated Titan coprocessor that apparently allows for much better on-device security, while Android 12 offers more granular control of your security and privacy settings. That includes a dashboard that shows what apps have used what information recently and handy buttons in the pull-down notification tray that turn off system-wide access to your camera and microphone. 

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Those quick-access privacy buttons might come in handy.

Andrew Hoyle/CNET

Google has also promised that the Pixel 6 and 6 Pro will receive security updates for five years, which will mean these phones will be safer to use for longer. Many older phones are still perfectly usable from a hardware standpoint, but if they don't have the latest security patches on board then they're susceptible to all kinds of hacking nastiness. From both a cost and environmental perspective, being able to use our phones safely for longer is only a good thing.

Vibrant display, solid battery life and fast charging

The Pixel 6 Pro's 6.7-inch display is pin-sharp thanks to its 3,120x1,440-pixel resolution. It's bright, too, with vibrant colors that do justice to colorful games like Candy Crush Soda Saga or video like Netflix's world-dominating show Squid Game. It has an adaptive refresh rate that can go up to 120Hz when you're playing fast-paced games, but also slows down to only 10Hz when the phone is basically sitting idle. Performance when you need it; power-saving when you don't. 

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The Pixel 6 Pro and perhaps its biggest rival, the iPhone 13 Pro.

Andrew Hoyle/CNET

The phone runs on a 5,003-mAh battery, which should be good for a full day of mixed use. After one hour of streaming a YouTube video at max brightness it had dropped from full to 98%. By contrast, the OnePlus 9 Pro had dropped to 90%, while the iPhone 13 Pro dropped to only 99%. After a further hour the 6 Pro had dropped to 89%, while the iPhone 13 Pro was at 93%. You certainly shouldn't struggle to get through the day with it, but as with all phones, you can help it by keeping screen brightness down, avoiding demanding tasks like gaming or video streaming until you're near a plug, and turning off GPS. 

It has Qi wireless charging and it supports fast charging with a 30-watt charger (not supplied), which will take the phone to 50% full in 30 minutes. That's decent, but not really a match for OnePlus's 65-watt fast charging, which will fully charge the device in the same time. Still, it's fast enough to be able to give your phone a quick boost before you head out and about, and the Extreme Battery Saver mode pauses all but your essential apps to preserve the remaining juice.

Google Pixel 6 specs vs. Google Pixel 6 Pro, Google Pixel 5, Apple iPhone 13


Google Pixel 6 Google Pixel 6 Pro Google Pixel 5 Apple iPhone 13
Display size, resolution 6.4-inch OLED; 2,400x1,080 pixels; 60Hz or 90Hz 6.7-inch LTPO OLED; 3,120x1,440 pixels; 10-120Hz 6-inch FHD+ OLED; 2,340x1,080 pixels 6.1-inch OLED; 2,532x1,170 pixels
Pixel density 411 ppi 512 ppi 432 ppi 460 ppi
Dimensions (inches) 6.2x2.9x0.4 in 6.5x3.0x0.4 in 5.7x2.8x0.3 in 5.78x2.82x0.3 in
Dimensions (millimeters) 158.6x74.8x8.9mm 163.9x75.9x8.9mm 144.7x70.4x8mm 147x72x7.65mm
Weight (ounces, grams) 7.3 oz; 207g 7.41 oz; 210g 5.33 oz; 151g 6.14 oz; 174g
Mobile software Android 12 Android 12 Android 11 iOS 15
Camera 50-megapixel (wide), 12-megapixel ultrawide 50-megapixel (wide), 12-megapixel (ultrawide), 48-megapixel (telephoto) 12.2-megapixel (standard), 16-megapixel (ultrawide) 12-megapixel (wide), 12-megapixel (ultrawide)
Front-facing camera 8-megapixel 11-megapixel 8-megapixel 12-megapixel
Video capture 4K 30, 60fps (rear), 1,080p 30fps (front) 4K 30, 60fps (rear), 4K 30fps (front) 4K HDR video recording with Dolby Vision up to 4K at 60fps
Processor Google Tensor Google Tensor Qualcomm Snapdragon 765G Apple A15 Bionic
Storage 128GB, 256GB 128GB, 256GB, 512GB 128GB 128GB, 256GB, 512GB
RAM 8GB 12GB 8GB Undisclosed
Expandable storage No No No No
Battery 4,614 mAh 5,003 mAh 4,000 mAh Undisclosed; Apple lists 19 hours of video playback
Fingerprint sensor Under display Under display Rear No (Face ID)
Connector USB-C USB-C USB-C Lightning
Headphone jack No No No No
Special features 5G sub 6 (some carrier models also have 5G mmWave) support, Wi-Fi 6E, 30W fast-charging, wireless charging, Magic Eraser, Motion mode, Real Tone, Face Unblur, Cinematic Pan, 5 years OS security updates, IP68 rating for dust and water resistance, Gorilla Glass Victus (front), Gorilla Glass 6 (back), dual-SIM capabilities (nano-SIM and e-SIM) 5G sub 6 and mmWave support, Wi-Fi 6E, ultra-wideband, 30W fast-charging, wireless charging, Magic Eraser, Motion mode, Real Tone, Face Unblur, Cinematic Pan, 5 years OS security updates, IP68 rating for dust- and water-resistance, Gorilla Glass Victus (front and back), dual-SIM capabilities (nano-SIM and e-SIM) 5G enabled; water-resistant (IP68); 90Hz-refresh-rate display; dual-SIM capabilities (nano-SIM and e-SIM); reverse wireless charging; fast charging 5G enabled; MagSafe; water-resistant (IP68); wireless charging; dual-SIM capabilities (nano-SIM and e-SIM)
Price off-contract (USD) $599 (128GB) $899 (128GB) $699 $799 (128GB), $899 (256GB), $1,099 (512GB)
Price (GBP) £599 (128GB) £849 (128GB) £599 £779 (128GB), £879 (256GB), £1,079 (512GB)
Price (AUD) AU$999 (128GB)
AU$1,299 (128GB)
AU$999 AU$1,349 (128GB), AU$1,519 (256GB), AU$1,869 (512GB)

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