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Pocket Build Now Available on Apple Arcade (Seriously)
Pocket Build Now Available on Apple Arcade (Seriously)
Open-world simulation game Pocket Build is now available, fully unlocked, for Apple Arcade subscribers. In the game, you can build your own world -- realistic, fantasy or a mix of the two -- from the ground up. Raise farms, construct monuments, houses, castles and fill your world with animals and people. If you're not subscribed to Apple Arcade, Pocket Build is available in the App Store for $1.
When you choose Create New World in the game, you can choose between a completely blank slate, a tiny bit of land, lots of empty land or a premade town. Name your world and get started by tapping the Build button in the bottom right corner of your screen.
The Build button opens a massive menu to get you started. You can choose from weekly featured items, terrain (this is especially helpful if you started with a blank slate), fences, houses, boats, ruins, people, animals and monsters. Everything is unlocked, so you can choose different colors, styles and extras to create a place that's uniquely yours. The game is set to a cheerful soundtrack that makes for a relaxing experience.
At any time, you can start a new world or work on one you've already started by tapping your town's name in the top left of your screen. You can also download and explore featured worlds that other users have created.
Fans of Apple Arcade's The Outlanders and Mini Motorways, as well as Minecraft and The Sims, will enjoy this game.
If you're interested in trying Apple Arcade, you can get a three-month free trial with the purchase of a new device, or one month for free if you're signing up for the first time. Open the App Store and tap the joystick icon at the bottom of the screen to launch the service.
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The Best Strollers of 2022: Cost, Convenience and Best Features
The Best Strollers of 2022: Cost, Convenience and Best Features
A stroller can be one of the most expensive purchases you make as a new parent. We say "can" because the stroller market is so vast and varied that your choices range from sub-$100 umbrella strollers to premium models that ask $1,000 and up. With so many different options for wheeling around your bundle of joy, it's easy to become overwhelmed.
In many ways, shopping for a stroller is like shopping for a car. Just as you'd do for that similarly daunting process, you must first identify your needs. Do you want a small stroller you can take anywhere and deploy and break down quickly, or do you want a large stroller that's more comfortable and can carry more stuff? How many seats do you need? Do you want to be able to swap in a car seat? And how much are you willing to spend? Once you have a better idea of what you want, you can narrow down your options.
To help you in your search, we tested nine strollers across several different categories. Keep reading to find out which ones deserve your attention.
Read more: How To Choose the Right Baby Stroller for You
Screenshot by Nasha Addarich Martínez/CNET
It's a great idea to buy a convertible stroller for your first baby if you're considering having a second. It gives you the flexibility to add another seat and convert it into a double later on down the line. But while a convertible stroller will work well enough, a dedicated double stroller might better suit your needs. The Baby Jogger City Mini GT2 Double is an all-terrain side-by-side double stroller with several advantages over a convertible double stroller. For one, its maneuverability doesn't change with the number and size of the kids it's carrying. A convertible double stroller has its seats arranged in a tandem configuration. If you have an older toddler in the front seat, the added weight over the front wheels will affect your steering effort. A side-by-side doesn't have that problem if you don't exceed the stroller's weight limits.
Another benefit of the side-by-side layout is the ease of getting your child into the seat. Since there's nothing in front, lifting them into the seat is a breeze. My 3-year-old liked to climb into his seat himself, though this was a double-edged sword as he could just as easily climb out if he wasn't buckled in. Buckling him in was easy when I just used the waist belt, but the shoulder straps' interlocking harness system was tricky. The harness parts all go together a certain way, and getting them to stay that way while your child is squirming can be challenging. Another shortcoming is the small under-seat storage basket. It's a relatively small space for such a large stroller, though it will fit a backpack-style diaper bag, provided you can squeeze it past the crossbar right over the basket. There are also no cup holders, so if you want a place to dock your latte, you'll need to buy one separately from Baby Jogger.
Being an all-terrain stroller, the GT2 Double has larger wheels and a fantastic suspension that provide a smooth ride on pavement and more off-road capability for outdoor excursions. To set the brake, simply pull the lever on the right rail.
One drawback of side-by-side double strollers is that they're wide. The GT2 Double will fit through standard-size doorways, though sometimes just barely. You need to be aware of the placement of the back wheels when pushing through a door to avoid snagging them. The stroller's extra width makes it less ideal for cruising narrow store aisles. It's best suited for wide-open spaces, so the GT2 Double has become my go-to theme park stroller. As I already mentioned, it's supremely maneuverable and very easy to get my kids in and out of. Thanks to the individually reclining seatbacks and flip-up footrests, it's also great for taking naps. If one child falls asleep, you can lean them back and pull down the sunshade, which provides generous coverage.
Folding the GT2 Double is as easy as pulling the straps on the seats. The stroller collapses neatly in half, though you need to be ready for the top to swing down to avoid smacking your shins. Carrying the GT2 Double by those straps is easy enough, but at 36.5 pounds, it's far from being a lightweight stroller. Getting it in and out of your car requires some muscle, especially if you lift it over and into a conventional trunk. Additionally, its substantial width makes it bulky even when folded, so you'll need to clear a good amount of space to make room for it.
Price: At around $700, the GT2 Double isn't cheap. But it makes life with two young kids a little bit easier, and for that, I say it's worth every penny.
Screenshot by Nasha Addarich Martínez/CNET
Unless you're a stroller enthusiast, you probably won't notice when another parent rolls up next to you with a fancy set of wheels. But everyone will notice the Wonderfold W4 Luxe. This imposing four-seat stroller wagon stands at 4.5 feet tall with the canopy fully extended and is just over 4 feet long. On walks, it will take up most of the sidewalk. Despite its size, the largest Wonderfold model is relatively easy to maneuver, though don't expect it to navigate tight corridors and aisles. You will feel the weight of the wagon (plus your kids) when pushing uphill or for long periods, but the large 12-inch wheels in the rear make that task less laborious.
The Wonderfold W4 Luxe is kind of like a Pack 'n Play on wheels and, as such, it's spacious. The wagon comes with two bench seats, which accommodate two children each. The shoulder room will be tight with two toddlers on one bench, but it's manageable. We usually install the front-facing bench for our two kids, leaving space for blankets, toys and whatever else they need in the front of the wagon. I like that the walls are tall enough that my 3-year-old can't just jump out whenever he wants, and he likes the secret zipper door in the front that allows him to crawl in and out when opened. The canopy is simple and effective, providing plenty of shade no matter the sun's position. When not needed, the canopy rods slide out and stow neatly in the back of the wagon. Also in the back is a large external cargo basket that can hold your diaper bag and more.
The W4 Luxe's best feature is also its biggest downside: it's massive. The wagon weighs 58 pounds in total, and while folding it does shrink it down substantially, it's still bulky. This isn't a stroller you can fit easily in an average-sized trunk. You need to be able to fold some seats down or have a truck bed to toss it into -- and even then, lifting it in and out won't be easy. With all that said, the Wonderfold W4 Luxe isn't well suited for everyday stroller duties.
Price: This wagon will set you back by $900. But if you have two or more kids and go on regular family adventures, the W4 Luxe is a fantastic option that you'll get years of use out of.
Screenshot by Nasha Addarich Martínez/CNET
After more than 60 years in the baby products game, Chicco has earned a reputation among parents for being a trusted brand. In the competitive stroller market, Chicco's offerings fall right in the middle of the price spectrum, and even though its strollers aren't super high-end, they offer a lot of bang for your buck. The Chicco Corso is a perfect example.
The Corso is a full-size, single-seat travel system stroller, which means it was designed from the outset to be compatible with a car seat (in this case, the Chicco KeyFit range). Though the Corso's seat is suitable for newborn babies (it reclines fully and comes with an infant insert), it's easier to keep your little one in their car seat, remove it from its base, pop it into your stroller and go. Doing this avoids transferring your baby, which is a game-changer if they're sound asleep and want them to stay asleep.
The Corso is a midrange stroller, so it feels plain compared to high-end offerings in the same class. Some of its materials are somewhat rough to the touch, and overall the seat lacks the plushness you might expect based on its upscale, modern design. I tested the Corso LE model, which does add a few more premium features, such as a faux leather wrap for the handlebar and bumper bar and a larger cargo basket with cup-holder pouches. It also upgrades the wheels from plastic to a treaded rubber design. These enhancements help raise the Corso's luxury quotient, but if you're expecting Uppababy or Nuna levels of quality, you'll be sorely disappointed.
What the Corso lacks in luxury, it makes up for with practicality and value. The Corso is handy with a supple ride that's easy on your hands and your baby. The seat has three recline positions and will lay flat. Meanwhile, the canopy provides good coverage thanks to a zip-out extension. I love the one-handed folding mechanism, similar to the Chicco Bravo and it comes in handy when you've got a baby occupying your other hand. Once folded, the stroller stands on its own -- a highly underrated feature.
The Corso is often paired with a KeyFit infant car seat (the standard Corso gets the KeyFit 30 while the Corso LE gets the KeyFit 35). That makes sense since a travel system stroller works best when you have the car seat it's designed to work with. You can, however, buy the Corso separately.
Price: At around $500, the Chicco Corso is a versatile stroller that looks chic and performs well and is a comparable option from Uppababy or Nuna.
Screenshot by Nasha Addarich Martínez/CNET
It's rare for a stroller to live up to its marketing hype, but the Veer Cruiser does just that with a rugged design that offers capability and utility in spades. The Veer is a versatile stroller wagon that seats two children. The wagon can be pulled or pushed, though pushing requires some getting used to as it steers from the back in this configuration. In keeping with its extreme outdoorsy image, the wagon is designed to be hosed down when it gets dirty. This is a great feature, especially if your kids spill food from the center snack tray.
The Veer Cruiser's 12-inch rear wheels help it crawl over uneven terrain, while the front wheels with integrated suspension help smooth out the ride. The sides of the wagon are at a good height for a toddler to rest their arms on and they can easily climb in and out. Though the sides, seat backs and handle bar collapse flat, the Veer Cruiser is still bulky when folded due to its large wheels. It's also on the heavy side at 32.5 pounds.
The Veer Cruiser has many useful features out of the box, but some conveniences that come standard on other strollers are only available as optional accessories. For example, if you want shade for your children, you'll have to fork over an additional $60 each for the retractable canopies. If you want more cargo space, the rear cargo basket will set you back at around $80. The advantage of offering everything à la carte is you can customize your Veer Cruiser to your heart's content with unique colors and prints. The Veer Cruiser is undoubtedly a pricey option (especially after accessories), but you'll appreciate this wagon's versatility and robustness if you find yourself outdoors often.
Price: At $699, the Veer cruiser is pricier than other strollers on this list. But if you enjoy having the option to fully customize your stroller to your ever-changing baby needs, it may be well worth the price.
Screenshot by Nasha Addarich Martínez/CNET
Full disclosure: I've owned an original Minu since 2018, so I've had a lot of time to consider what it does well and where it falls short. With that said, I can say the changes UppaBaby made to the Minu V2 go a long way towards addressing the issues I had with the original. The UppaBaby Minu is the brand's lightweight, compact stroller. Its significantly smaller dimensions make it well-suited for traveling on a plane, but the Minu also works as an everyday stroller.
The Minu V2 builds on the original with small but meaningful improvements. The latch that keeps the stroller together when folded is now hinged and spring-loaded, making it easier to release and unfold. The canopy has been redesigned with a zip-out extension, replacing the previous pull-down shade that got loose and floppy over time. There's also an adjustable leg rest, a welcome addition for naps in the stroller.
These enhancements only make a great stroller even better. The Minu V2 still boasts exceptional maneuverability and a smooth, comfortable ride for a small stroller. Storage space is limited, but there's enough room in the cargo basket to stow a backpack-style diaper bag. Another reason you'll love it is it fits just about anywhere. There's no need to worry about clearance issues when you're rolling through a densely packed store -- and no matter what other junk you have in your trunk, odds are the Minu V2 will fit. Unfortunately, one feature that hasn't been updated is the two-pedal brake system. Normally, you step on the red pedal to set the brakes on both wheels and step on the green to release them, but in some cases, the pedals stick and fail to lock or unlock both wheels. This is an annoyance but won't affect functionality too much as you can still set the brake manually on each wheel.
Price: The Minu V2 is priced at around $450, which is high for a compact stroller. But its ease of use and overall build quality will ensure that you get plenty of mileage out of it.
Screenshot by Nasha Addarich Martínez/CNET
If you like the idea of the Veer Cruiser but can't bring yourself to spend that kind of money on a wagon, the Evenflo Pivot Xplore is a compelling alternative that's substantially easier on your wallet. Like the Veer, the Pivot Xplore is an all-terrain stroller wagon with a reversible handlebar that allows you to pull it like a wagon or push it like a stroller. It seats two kids facing each other and comes with a detachable snack tray that snaps in the middle. It also comes with two canopies and an external cargo basket, features that are available only as optional accessories on the Veer.
The Pivot Xplore's large wheels with foam-filled rubber tires perform well on uneven terrain, though not as big as the Veer's. In addition to being competent off-road, the Pivot Xplore rides smoothly on pavement and requires little effort to push or steer when in stroller mode. The seats are spacious, offering plenty of room for your kids to grow thanks to a deep, expandable footwell and wide seat cushions. Drop the wagon's front rim to get in or out, and your kids can come and go as they please. The three-point waist belt is easy to use and holds them securely in place if you need them to stay put.
Storage is another thing this stroller wagon does well. Each seat has an interior side pocket for storing snacks, sippy cups, toys or whatever your kids pick up on the trails. There are also two exterior pockets that are a good size for storing water bottles. The basket hangs off the back of the wagon and provides a decent amount of space for jackets or a small diaper bag. Do keep in mind that it can get in the way of your legs when pushing in stroller mode.
It's tough to avoid bulkiness with a wagon, especially an all-terrain wagon with large wheels. The Pivot Xplore weighs 34.7 pounds, but it doesn't feel that heavy loading it into your car when folded. The folding process is straightforward, but it does require some muscle to get the two ends of the stroller to scissor in half and click together in the middle.
Price: At just under $400, the Pivot Xplore offers a tremendous amount of value for the money. For nearly half the price of the Veer, you get almost as much utility.
Screenshot by Nasha Addarich Martínez/CNET
If you're a parent that's constantly on the go, you need a stroller that can keep up with your busy lifestyle. The Ergobaby Metro Plus is a compact stroller that offers a lot of convenience and takes up hardly any space at all when folded.
Thanks to its compact dimensions, the Metro Plus can fit just about anywhere, whether you're making your way through a crowded store or rolling down the narrow aisle of an airplane. It also folds up small enough that it's approved for stowage in the overhead bins of most airlines, which is great because a stroller comes in handy when boarding or deplaning with a toddler. At just under 17 pounds, the Metro Plus is exceptionally light. Moving it from one car to another is effortless, especially since you don't have to rearrange your trunk to get it to fit.
The Metro Plus is reasonably spacious for a compact stroller with a well-padded seat. The seatback reclines flat for nap time and has an adjustable leg rest. The canopy is mounted high on the stroller, limiting coverage, and there's no visor extension. Meanwhile, the cargo basket is decent for a small stroller and has a good clearance between the bottom crossbar and the basket. I also appreciate the adjustable handlebar, a feature I wish the Minu had. The Metro Plus rides well on smooth surfaces, but it can get bumpy going over chunky asphalt. The stroller is supposed to fold with only one hand, but I found the folding mechanics awkward and almost always had to use two hands to origami it into the correct position. It could just take some getting used to, however.
I wouldn't recommend the Metro Plus as your only stroller, but it works great as a lightweight second stroller that you can quickly grab and go.
Price: At right around $300, it's a fair bit cheaper than the Minu.
Other strollers we've tested
Screenshot by Nasha Addarich Martínez/CNET
Because the stroller market is so competitive, manufacturers need to keep innovating new features to make their products stand out. One such innovation is the self-folding mechanism, a design that allows a stroller to fold itself automatically without operator assistance. If you frequently have your hands full by the time you get to your car, this is huge, as you have one less thing to worry about when you're trying to get your baby back in the car. The Evenflo Gold Otto is a new addition to the niche self-folding stroller segment, and though it's not perfect, there's a lot to like about it.
For starters, it's true to its name. Just press the button on the handlebar and the Evenflo Otto automatically collapses down. To unfold it again, hit the same button and pull the handlebar up to watch the stroller snap into position. When folded, it's not quite as compact as the other travel strollers I tested, but it's still easy to squeeze into your trunk or the back seat. It could use some improvement in the ride and handling department. The Otto uses small foam wheels and doesn't have much in the way of suspension. As a result, the ride can be bumpy at times. The wheels on my tester squeaked more than I liked.
Price: The Otto only costs around $200. If you can live with the above issues, the Otto would make a great second stroller for running quick errands.
Screenshot by Nasha Addarich Martínez/CNET
The Chicco Cortina Together is a dedicated double stroller with seats arranged in tandem or in-line configuration. It has some handy features, but like other strollers in this category, it also has some major downsides. But first, let's go over what it does well. The Cortina Together can accommodate two larger toddlers thanks to spacious seats with high backs. Additionally, the stroller can accept two Chicco infant car seats (KeyFit 30/35 or Fit2) without adaptors. There's also a nifty parent tray with two built-in cup holders and a small storage compartment beneath the handlebar. The storage basket is large, though not as large as it appears since about one-third of it serves as the footwell for the rear seat.
Now on to the stroller's drawbacks. The Cortina Together is difficult to push and steer when loaded up with two kids. Its small plastic wheels don't roll well on anything but smooth surfaces, and the suspension doesn't do much to dampen the ride over rough pavement. When folded, the Cortina Together is long and unwieldy, and though it might fit in a large, mostly empty trunk, you'll need to clear a good amount of space for it in most cars. It's also fairly heavy at 36.6 pounds.
Price: At around $320, the Cortina Together isn't too expensive, but there are better double stroller solutions out there.
How we tested
I began researching the most popular strollers online, looking for models with stand-out individual reviews and high aggregate review scores. After acquiring a sampling of strollers from various categories and price ranges, I tested them over several months. On the many walks around the neighborhood, visits to the park, shopping trips and all-day excursions during that time, I evaluated each stroller based on the following criteria:
Convenience: How easy is it for the parent to use, break down and transport? Comfort: How do my children like riding in it? Do they get sweaty from the seat material? Are the straps comfortable to wear? Ride and handling: How smooth is the ride? How easy is it to push and steer? Value: Do you get your money's worth for the price you pay?
Stroller FAQs
What are the different types of strollers?
It seems like the stroller market invents new niche categories every year, but here are the basic types of strollers available:
Full-sized: This is the standard stroller size. Full-sized strollers typically feature more robust construction than compacts and have wider seats. Some full-sized strollers, like the Uppababy Vista, are convertible strollers, meaning they can accommodate a second seat if you want to convert it to a double.
Double: A double stroller has two seats arranged in either an in-line or side-by-side configuration.
Travel system: This type of stroller lets you swap the seat out for a compatible infant car seat or bassinet. Because it's modular, you can add pieces as you need them. Another handy travel system feature allows you to flip the seat around, so your baby's facing you.
Compact: Made for parents who are always on the go, compact strollers offer many of the same benefits as their full-sized counterparts but in a smaller package. They're sometimes called travel or lightweight strollers.
Umbrella: Even smaller and lighter than a compact, umbrella strollers are great for traveling as they're portable when folded. They also tend to be pretty basic, so don't expect to get many features. But because they're so simple, umbrella strollers are affordable choices.
Jogging: Parents who can't live without their morning run might consider a jogging stroller. These purpose-built buggies have large wheels and beefed-up suspensions to handle rough terrain. They usually also include air-filled tires and a hand-operated brake to help you slow down.
Stroller wagon: As the name implies, stroller wagons are one part wagon and one part stroller. They're great for when your kids are a little older as they offer more space. They also give you more cargo options than a typical stroller.
Car seat carriers: Like a travel system stroller, a car seat carrier will snap into an infant car seat. But that's all they're designed to do. They're sometimes called stroller frames, which is apt because that's exactly what they are. Since there's no seat or anything in the way of creature comforts, these tend to be relatively inexpensive.
Can you use a stroller for a newborn?
According to the American Academy of Pediatrics, a baby should be able to hold their head up between their first four and six months. Before that, they lack the muscle strength in their neck to keep their head upright. That means most stroller seats aren't suitable for newborn babies. One exception is if your stroller can recline completely flat. Some companies also make newborn inserts for their stroller seats, which give your baby a little more support in a seat that's frankly too big for them.
But even though you can put your baby in some stroller seats, it's probably best to keep them in a car seat or bassinet. Travel system strollers are great options, as they give you flexibility from birth to toddlerhood. If you don't have a true travel system stroller, you might still be able to get an adapter for it that will allow you to use your car seat.
Do you need more than one stroller?
No, you don't need more than one stroller. But having a second one significantly opens up your options for taking the baby out. That's because you can have two strollers that each specialize in doing one thing rather than having to choose one stroller that's a jack of all trades but master of none. For example, you could pick a full-sized stroller for long outings where you want storage space and ride comfort and pair it with a compact for running quick errands.
If you think you're a one-stroller family, make sure you get something versatile that can meet all your needs. Full-size travel system strollers work well in this role, and if it's going to be your only stroller, you can spend a little more money on one. You might consider upgrading to a premium brand like Uppababy or Nuna.
The information contained in this article is for educational and informational purposes only and is not intended as health or medical advice. Always consult a physician or other qualified health provider regarding any questions you may have about a medical condition or health objectives.
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Beyond Axie Infinity: 'Web3 Games' Hope to Convert Crypto Skeptics
Beyond Axie Infinity: 'Web3 Games' Hope to Convert Crypto Skeptics
The moment Chris saw Axie Infinity, he was hooked. He was once an avid gamer, playing hours of League of Legends every day, but stopped after deciding he was sinking too much time into an unproductive hobby. Axie Infinity promised something different. Inspired by Pokemon, it's a video game about training and battling monsters. That sounds like hundreds of other games, but one element distinguishes Axie Infinity. It's built on the blockchain.
Axies are the Pokemon of Axie Infinity, but they're owned as nonfungible tokens, or NFTs. A cryptocurrency called Smooth Love Potion is earned by battling these Axies. Players can also breed Axies, then either sell or battle with them. Chris, who declined to give his real name and goes only by the pseudonym Cryptobarbarian, felt he could justify playing video games again -- as long as it paid.
"It was fun for the first few weeks, but it gets boring really fast," the 28-year-old said. From there, he said, Axie Infinity became purely about making money.
Axie Infinity is a browser game. Accessing it is free, but you need to buy a team of three Axies to play. At its peak of popularity, bottom-tier Axies cost around $350 each, meaning playing the game once required a four-figure investment. The game allows Axie owners to lease out their monsters to other players, however. A longtime crypto investor, Cryptobarbarian told me he bought $30,000 worth of Axies and loaned them out in return for 40% to 70% of the profits. (CNET wasn't able to verify his purchases.)
The strategy paid off at first. Axie Infinity was a hot ticket in CryptoTown, generating over $15 million a day last August. But thanks to a combination of poor in-game economics, inflation threatening the real world's economy and a $600 million hack reportedly caused by a fake job posting, the price of Axies and the game's Smooth Love Potion cryptocurrency collapsed. The same monsters that cost hundreds of dollars last year now fetch under $10.
"I got around 100 players playing for me with high-end Axies," Cryptobarbarian said to me over Twitter, "which overall cost around $100,000 at the height and are now worth nothing."
To gamers, stories like this provide ample reason to reject "Web3 gaming," a term referring to the integration of NFTs and cryptocurrency into games. The significant carbon footprint of ethereum and bitcoin adds to the resentment. Be it Ubisoft bringing NFTs into Ghost Recon or Square Enix launching Final Fantasy 7 NFTs, gamers have fiercely resisted the blockchain coming anywhere near their industry.
Three Axies in Axie Infinity.
Sky Mavis
The fear is that crypto and NFTs will deform gaming into a side hustle, transforming its purpose from entertainment to moneymaking. Play-to-earn titles such as Axie Infinity prove the point; they're not games as much as they are financial speculation with the veneer of a game.
"I've never met anyone that played it just for fun," Cryptobarbarian said of Axie Infinity, "only to make money."
But Axie Infinity doesn't represent the future that many Web3 developers envision for gaming. Video game firms, both small and large, are developing titles they hope will clean the slate of Web3 gaming. All are on carbon-neutral blockchains such as polygon or solana, which are far more efficient than ethereum. (Whether they're as secure is an open question.) The goal isn't to make titles that entertain crypto speculators, but rather to make games fun enough that people can justify playing them regardless of whether they earn crypto.
"I've long been a believer that gaming is one of the consumer internet categories that is most likely to bring on mainstream adoption of crypto," said Amy Wu, head of gaming at FTX Ventures, the investment arm of the FTX crypto exchange. "But I also believe when you have a hit game with Web3 elements, it's very likely that the majority of players will never actually trade those tokens. They're just playing the game."
Free to play, play to own
The upcoming wave of Web3 games will range from free-to-play mobile titles to big-budget AAA games for PC and console. On the simpler end of the scale is Shatterpoint. With an art style inspired by Legend of Zelda: Breath of the Wild, it's an action RPG for Android and iOS that, on paper, looks like many top App Store games. There's a single-player campaign plus a PvP multiplayer mode. You earn new weapons and gear as you progress and, much like Fortnite and Call of Duty, the multiplayer is broken up into different "seasons."
But these seasons, segmented by "the shattering" in the game, is where the blockchain comes in. Players will be given a certain list of goals each season. If they complete one -- say, being one of the first 100 players to reach level 50, or staying atop of the PvP leaderboard for a certain amount of time -- their character will be converted into an NFT. Only a limited amount of NFTs will be minted per season.
There are two reasons why players might want to bother scoring an NFT. The shattering acts as an in-game reset, so any gear you've collected will vanish. NFT characters, of which there will be a limited amount each season, are permanent. However your character looks when it's minted into an NFT, with whatever combination of gear equipped, that's how it'll look in perpetuity. The second benefit is that these NFTs can be sold on a marketplace -- if there's a market for them.
A screenshot from Shatterpoint.
Estoty Games
There are three crucial elements that make this model sustainable, says Shatterpoint developer Benas Baltramiejunas. First, the game is free to play -- unlike P2E games like Axie Infinity, which requires the upfront cost of three Axie NFTs. Second, none of the items retained as an NFT can resemble "pay to win" mechanics. There can only be cosmetic benefits to owning it, not a competitive edge. Last, and most important, the game is designed with the assumption that most people playing won't be interested in minting their character as an NFT. It has to be fun for them too.
"We're using the NFT approach to create a bit of competitiveness, to incentivize players to play," he said. Shatterpoint is monetized by traditional microtransactions and from taking a small cut of NFT sales -- 2.5% is the traditional cut creators take. Baltramiejunas hopes that focusing on NFTs will result in both better game design and fairer prices. If developers can create a compelling game, revenue can theoretically be sorted out organically through whatever the player base sets as the value of the NFTs.
"In free-to-play games you have whales which account for 10% of the player base but 90% of the revenue," Baltramiejunas said. "If you only have those microtransactions for monetization, you are only focusing on those whales during the content creation, and you're leaving everybody behind. However, with NFT integration, you don't need to monetize that aggressively. The market decides."
NFT brands expand into gaming
While Shatterpoint is a mobile game that produces NFTs, the coming years will see many examples of the reverse: NFT collections turning into games. NFT drops, such as the famed Bored Ape Yacht Club, are doubling as crowdfunding platforms that produce games. Creators earn millions in royalties from sales, and use that money to expand the brand, theoretically boosting NFT prices in the process. Some brands are expanding into TV and film. Many are dabbling in gaming.
One such example is My Pet Hooligan. It's a product of AMGI Studios, an animation studio where former Pixar animator Colin Brady serves as chief creative and technology officer. The studio sees Unreal Engine 5 and blockchain technology as the next technologies that will drive entertainment, Brady told me at the recent NFT.NYC conference.
AMGI Studios' goal of 2021 was to use Unreal Engine 5 to create an animated film for Netflix at half of the traditional cost. While the film was being greenlit, Brady explained, AMGI technical lead Kevin Mack approached him about starting an NFT collection.
The result was My Pet Hooligan, a set of 8,888 3D rabbits. "We sold out in less than a minute, and all of a sudden people started saying, 'hey, when movie? When TV show? When video game?'" Brady said. The studio, filled with Unreal Engine programmers, already had a game in the works.
The result is Rabbit Hole, a sandbox game that looks like a mix of Grand Theft Auto and Ratchet and Clank. Rabbit Hole is currently in closed alpha, available only for My Pet Hooligan NFT holders with only one map functional. The build of the game I saw at NFT.NYC was intriguing. It was certainly incomplete, with noticeable frame-rate issues, but had the clear foundation of a fun sandbox game.
My Pet Hooligan NFTs on the OpenSea marketplace.
AMGI Studios/OpenSea
Rabbit Hole will eventually be available for PC and console. Brady says the goal is to reach 1 million players by the end of the year. To encourage the type of in-game socialization seen among players of Fortnite and Roblox, the studio developed a companion facial-recognition app for phones. If you perch your phone where a webcam typically is on a computer, it'll track your face and replicate all facial movements on your on-screen Hooligan.
Unlike Shatterpoint, which will integrate just NFTs, Rabbit Hole will use both NFTs and crypto. It will have a play-to-earn mechanic -- or play and earn, as technical lead Kevin Mack prefers to say -- in the form of in-game currency Karrots. These will be used to buy clothing, dances and more for the Hooligan avatars, but it doubles as a cryptocurrency that can be exchanged for ether or bitcoin. You can earn money playing Rabbit Hole, but Brady said it's not going to be life-changing cash.
Then there's the NFT element. This is primed towards holders of the 8,888 My Pet Hooligan NFTs. While players who download the game will start with a generic Hooligan, My Pet Hooligan owners will be able to use their NFT as an avatar in the game.
If the game gets popular enough, Mack said, there will be a certain prestige to owning one of these avatars. But he recognizes that to make that happen, the team has to make a game that people actually want to play.
"Superman No. 1 is valuable because Superman was a great comic," he said. "I think the NFT space for a while started to get that a little backward, where they thought the things were valuable just because they were collectable."
To infinity...
Of all the NFT brands expanding into games, Bored Ape Yacht Club is the biggest. BAYC creators Yuga Labs are developing Otherside, a "metaverse" MMORPG. The term "metaverse" is nebulous, but in this case it refers to an open world where items are owned as NFTs and in-game currency is crypto that can be exchanged for dollars. Details on Otherside are scant, but Yuga has a huge warchest for it. The game's map will be made up of 200,000 plots of land, which players can buy and own. Over $350 million was raised from selling land back in May.
Otherside may be the Web3 game with the highest budget, but perhaps the most ambitious is Star Atlas.
In development since 2020, the Eve Online-inspired Star Atlas is crafted like a traditional AAA game. Michael Wagner, CEO of Star Atlas development studio ATMTA, told me there are around 200 developers working on the game. It's scheduled for release in 2026.
Like Eve Online, Star Atlas is half game, half space simulator. Players ride spacecraft through the galaxy, socializing and battling with each other, exploring exoplanets, mining lands and meteors for resources and so on.
Games like Eve Online are giant, big enough for players to lose themselves in for years. Star Atlas hopes to mimic that feat. On the way to doing so, it uses almost every new tool Web3 offers.
It starts with funding. Wagner said $185 million in revenue was raised in 2021, through the sale of an Atlas token and NFT ships, with a "substantial margin" of that funding development. In the game, ships, items and land will be owned as NFTs. There will be a comprehensive crypto economy built atop the game, which Wagner says will allow for not just a market, but a labor economy too. The economy isn't just in the game; part of Star Atlas will be built on the blockchain, meaning elements will be open source. People will be able to develop apps on top of this data, for things like spacecraft maintenance or resource management.
Part of Star Atlas' economy will involve taxation. Just like in real life, a certain percentage of all sales will go to a treasury. There will be a DAO, or decentralized autonomous organization, in which token holders can vote on how these funds are used, be it to fund a new marketing campaign or a user engagement campaign. Then there will be another DAO specifically for the game itself, where token holders can vote on changes to the game, like additional features or ways to balance combat.
"We've structured the economics of the DAO such that we don't lose control in the near term," Wagner said. "But in the future, it would even be possible for them to vote us out as the principal developer of the game and bring in somebody new if they think they could deliver the product in a superior fashion to us."
Risks and rewards
The potential of Web3 gaming is tremendous, but its challenges are enormous. An examination of Star Atlas alone highlights many issues Web3 developers are likely to face.
First and foremost, making video games is hard. Making high-quality AAA games is harder still, even for veteran game studios, and the Star Atlas game alone is audacious in its ambition. The Web3 components offer additional opportunity for failure: An imbalanced economy, for instance, has the potential to completely break the game. Then there's security and regulation. Crypto has been a digital Wild West for years, with scams endemic. Regulators are slowly changing that. It's an open question whether Web3 gaming can survive in a regulated environment.
"In many countries, consumer protection is the No. 1 driver of regulations. Given gaming is so mainstream, it will be a topic," said FTX Ventures' Wu. "100%, these assets are going to be regulated."
The final issue is the very commodity that fuels crypto tokens and NFT projects: hype. Games are often promised on NFT project road maps before a single second of development has been undertaken. As Brady noted, it took less than a day for My Pet Hooligan holders to demand the announcement of a game, movie or TV show to sustain hype and lift the NFT value. Vaporware is sure to be common.
Games will need to be developed in a way that insulates players from the crypto-rich speculators. Speculators outbidding each other can artificially raise the value of in-game items, which blocks players who actually want to play the game from accessing them. Recall the speculative bubble that caused the cost of entry to Axie Infinity to inflate to over $1,000.
"I'm personally not interested in someone who's paying $100,000 for an NFT," said Brady. "That's a certain echelon. That's not normal society. I'm only interested if this helps every person."
Of all the developers I spoke to, a recurring theme was mistrust of any games company that promises a regular income, or dangles the possibility of earning enough money to quit the rat race. "Play-to-earn is not sustainable and is going to die off," said Baltramiejunas. Instead, the goal is for Web3 games to be more engaging than the games you play today, with the benefit of some pocket money on the side.
"If the game was good I would be satisfied with a little money as long as it's not totally a time waste," said Cryptobarbarian, reflecting on how much money he'd need to earn to justify playing games again.
"If I could earn some lunch money with it, that would be nice. But I think that will take at least a few more years before it happens."
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8K TV Explained, and Why You Definitely Don't Need to Buy One
8K TV Explained, and Why You Definitely Don't Need to Buy One
Believe it or not, 8K TVs are available right now. Yep, 8K, as in four times the resolution of Ultra HD 4K TVs. You can, if you really want to, buy models from Samsung, Sony, LG and TCL in a variety of sizes. As you'd expect from cutting-edge technology with over 30 million pixels, the prices are quite high. In most cases 8K TVs cost more than a high-end, and often higher-quality, 4K TV.
Should you consider an 8K TV? Are they the best TVs out there? In a word: No. In two words: Not yet. You're better off getting a high-quality 4K TV for far less money. It will look better with 99.9% of the content you put on it. That said, 8K is here, and it's not going away, so it's worth taking a closer look. You'll need to look very close, as those pixels are tiny.
Eventually 8K will be far more mainstream. It's possible 4K will go the way of all those lower resolutions, and be relegated to tech history. Does this mean your 4K TV is already obsolete? Should you wait to buy a new TV until 8K prices drop? Do you need an 8K TV for the PlayStation 5 or Xbox Series X? Read on for the answer to all these questions and more.
Read more: PS5 and Xbox Series X Can Game in 8K Resolution. Should You Care?
This shows the relative number of pixels in each of the major resolution formats. Not actual size of course; this is a chart not a visual representation (though it is to scale if you click on it). From largest to smallest: 8K (tangerine), 4K Cinema in 1.78:1 aspect ratio (black); Ultra HD (white); 2K Cinema in 1.78:1 aspect ratio (green); Full HD 1080p (red); 720p (blue). For more detail, pun intended, check out 4K vs. 8K vs. 1080p: TV resolutions explained.
Geoffrey Morrison/CNET
Is it worth buying an 8K TV?
Here's a quick summary of our current thinking regarding 8K TVs in early 2022.
Unless you have money to burn, don't even consider buying one right now.
From what we've seen, there's little, if any, image quality improvement over 4K TVs.
Any improvement we have seen required sitting very close to a very large screen.
To get the most out of any 8K TV, you need actual 8K content (and there basically isn't any).
Both new consoles promise 8K resolution, but that's potentially misleading.
In the next few years 8K TVs will get cheaper and perhaps actually be worth considering.
To reiterate, one of the biggest reasons 8K TVs are not as amazing as you might expect, besides their price, is that there simply aren't any 8K TV shows or movies to watch on them. And while the latest gaming consoles will eventually do 8K (maybe), 8K games today are basically nonexistent. The best you can get in most cases is 4K, so all those extra pixels of an 8K TV won't be used to their fullest potential.
Now that you've slid your wallet back into your pocket, sit back and soak in everything there is to know about 8K TVs today.
Read more: Remember When TVs Weighed 200 Pounds? A Look Back at TV Trends Over the Years
What is 8K, and is it better than a 4K TV?
A traditional HDTV from a few years ago is 1080p, which means it has 1,920 pixels horizontally and 1,080 vertically. Many digital cinema projectors -- the ones in movie theaters -- have a resolution of 2,048x1,080. Because it's common in Hollywood-speak to only refer to the horizontal resolution, they call that "2K," but it's basically the same as the HDTV 1080p you have at home.
Mathias Appel/HDMI Licensing
The term "4K" comes from the digital cinema side, too, with a horizontal resolution of 4,096, hence "4K." However, on the TV side, manufacturing efficiencies meant we got double the horizontal and vertical resolutions of 1080p HDTV, so 3,840x2,160 pixels. Everyone colloquially calls this "4K," though the technical term is Ultra HD. This has four times as many pixels as 1080p HD.
Which brings us to 8K. You guessed it: twice the horizontal and vertical resolution of 4K, for a whopping 7,680x4,320 and 33,177,600 total pixels. Not only is that four times the resolution of 4K, that's an incredible 16 times more pixels than 1080p. Or to put that differently, you could put 16 full-resolution 1080p videos on an 8K screen at the same time with no loss of quality. I'm not sure why you'd want to do this, but hey, why not?
Read more: 4K vs. 8K vs. 1080p: TV Resolutions Explained
TV and projector resolutions
Resolution name
Horizontal x vertical pixels
Total pixels
Other names
Found on
8K
7,680x4,320
33,177,600
8K Ultra HD, Ultra High Definition (UHD), Super Hi-Vision, UHD-2
High-end TVs
4K
3,840x2,160
8,294,400
Ultra High Definition (UHD)
Most modern TVs, some projectors
1080p
1,920x1,080
2,073,600
High Definition (HD)
Smaller, less expensive and older TVs, most projectors
720p
1,280x720
921,600
High Definition (HD)
Very small and older TVs
The Consumer Technology Association's 8K Ultra HD logo.
CTA
One thing to look for in new 8K TVs: It will feature the official logo and "spec" on new 8K TVs. This goes beyond raw pixel count to help you find TVs that perform to at least a certain standard. This is partly to avoid the mess from the early days of HD and 4K, where some of the first TVs couldn't accept a full HD or later, a 4K signal. The Consumer Technology Association lays out the following minimums a TV is required to have to wear the 8K Ultra HD logo:
At least 7,680 pixels horizontally and 4,320 vertically.
At least one HDMI input capable of accepting that resolution, at 50 or 60 fps (depending on region), with HDR.
The ability to upconvert lower resolution signals to 8K.
The ability to receive and display 10-bit content.
Can the human eye even see 8K?
Technically yes it can, but the difference will be very subtle at best.
As we've explained many times with 4K TVs, there's a point of diminishing returns when it comes to resolution. The human eye can see only so much detail, and extra pixels beyond what you can discern are basically wasted. To get anything out of higher resolutions and their proportionally tinier pixels, you need to sit closer, get a bigger TV, or both.
It's rare that anyone gets a large enough TV -- or sits close enough to one -- to justify the need for even 4K resolutions. 8K is excessive overkill... at least for a TV. If you're talking about massive theater-size screens like Samsung's Wall or Sony's Crystal LED, 8K would be amazing. But since 4K is hard to discern when comparing to a 1080p TV, 4K to 8K from 10 feet away will be pretty much impossible.
That said, because 8K TVs are currently the most expensive offerings from most companies, they often have features which help them produce stunning images that are completely divorced from resolution. So most 8K TVs, with the likely exception of the "cheap" models, will usually look great regardless of their pixel count.
Read more: Best 4K Projectors for 2022
TCL's 65-inch 8K 6-Series TV.
TCL
8K content: Can I actually watch anything in 8K?
Without 8K content, an 8K TV is just a 4K TV with a few thousand dollars stuck to it with duct tape. Samsung talks up fancy "AI" upscaling technology on its TVs, designed to improve the look of mere 4K and 1080p sources on an 8K screen. And other TV makers like Sony and LG have touted their own 8K special sauces. But to get the most out of all those 33 million-plus pixels, the incoming source needs to be 8K too.
There are three main aspects to getting any new format, like 8K, into your home:
1. Content recorded in the new format
2. Transmission of the new format (broadcast, streaming, etc.)
3. Playback of the new format
An 8K TV represents the last part of the system: playback. That's the easy part. Any TV manufacturer can design and produce a TV with any resolution it wants. It's just up to the company and its resources.
Creating content in the new resolution, meanwhile, is a lot tougher. While the number of 8K-capable cameras has dramatically increased in the last few years, they're still expensive to buy or rent. In most cases, these cameras are used to create 4K content instead. There are lots of reasons it's a great idea to capture in 8K. The end result, however, is 4K, because of the second part of the process (transmission).
Read more: How I Built My Dream 8K-Capable Video Editing PC
The Red Monstro 8K VV "Brain" has a 35.4-megapixel CMOS sensor, can record 8K video at 60 fps, has over 17 stops of dynamic range, and costs -- brace yourself -- $54,500.
Red
Ultra HD 4K transmission takes a lot of data. You need a really fast internet connection to stream it. Streaming 8K is a whole other level, well beyond what many have in their homes. With only a tiny percentage of their audience able to see it, mainstream streaming services are slow to adopt higher resolutions, with the increase in cost of storage, processing and more.
Which is all to say, don't expect 8K versions of your favorite streaming shows anytime soon. And without 8K content, the main benefit of an 8K TV is at least partially wasted.
Do I need 8K to play Xbox Series X or PlayStation 5 games?
Both Sony and Microsoft have announced that their next-generation gaming consoles, the PlayStation 5 and the Xbox Series X, will both be capable of outputting 8K resolution via future updates. Sounds like a great excuse to buy an 8K TV, right? Not so fast.
First, and most important, you will not need an 8K TV to play games on these consoles. They will work just fine on most 1080p and nearly all 4K TVs. If you can connect a PS4 or Xbox One to your current TV, it will work with a PS5 or Xbox Series X.
Read more:Sony PS5 vs. Microsoft Xbox Series X: Game On
Secondly, games will need to be specifically written to take advantage of 8K, something that isn't going to be particularly common. The resolution you see on screen, even if your TV says it's 8K, might not be what resolution the console is rendering the game. It will likely be far more common for the console to build the game's visuals at a lower resolution, 1440p or 4K at best, and convert to 8K to send your TV. This is the same thing your TV does automatically.
Andrew Hoyle/CNET
A Sony spokesperson confirmed that this FAQ, published on the PlayStation blog in November 2020, was still the case: "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software." We're still waiting for that update.
"Xbox Series X is fully capable of 8K output. However, as there is no media content or games that currently support 8K resolution, we have not enabled the option within the system settings at this time. Xbox Series X was designed with the next 8 to 10 years of advancements in mind, and as we see signals from creators and 8K becomes a more widely adopted format, we will update console software to support it," a Microsoft spokesperson said.
Long story short, few games will look much different on an 8K TV than they will on a 4K TV. There is limited time and money when you develop a game (well, most games), and few developers will want to invest those limited resources on something only a handful of people will be able to enjoy. Far more likely are games rendered in 4K with higher frame rates, something else made possible by the latest version of HDMI and available on the new consoles.
Read more: 120Hz Gaming: Best TVs for PS5 and Xbox Series X
Where can I stream 8K? Do Netflix or YouTube support it?
Getting the 8K onto your new 8K TV is also a bit of a challenge. Ideally, the TV's internal apps for Netflix, Amazon Prime Video and the rest will be 8K compatible. You'd think that'd be a given, but it wasn't in the early days of 4K. Further, there's no 8K content from any major streaming service available yet. The exceptions are YouTube, as you see in the video below, Vimeo and a new service called The Explorers exclusive to 8K Roku TVs. Eventually, ATSC 3.0, also known as Next Gen TV, might allow 8K to be broadcast over the air, but we're a long way from that.
How fast does your internet need to be to stream 8K?
8K also presents another issue for the early adopter: The bandwidth required is immense. Most 4K content streaming companies recommend you have an internet connection in the 20Mbps range. 8K, even with everything else the same, has four times as many pixels.
That doesn't equate exactly to a 4x increase in data or bandwidth, but, and this is just a ballpark guess, a connection requirement in the 40 to 50Mbps range wouldn't be unexpected. Maybe you, cutting-edge CNET reader, have that kind of speed, but most people do not.
A visual representation of how much more bandwidth the upcoming Ultra High Speed cables can handle.
HDMI Forum
What kind of HDMI cable do I need for 8K?
One thing we've already got is the physical connection thing sorted in case any 8K media streamers hit the market or they're needed for the PS5 and Xbox Series X. HDMI 2.1 is capable of 8K resolutions and more. But before you rush out and stock up on HDMI 2.1-compatible cables, keep in mind there will almost certainly be a new standard between now and the wide adoption of 8K. So those cables might be obsolete, despite their current forward-looking appearance.
All of the major 8K TV makers say that their sets have HDMI 2.1 inputs capable of handling the 48Mbps bandwidth required for the highest resolution and frame-rate combinations (8K and 60 frames per second and 4K at 120 fps). We also got a look at some new, higher-bandwidth HDMI cables.
To take advantage of higher 4K frame rates on the new consoles, presuming your TV can handle them, you might need new cables.
Read more: When is the Best Time to Buy a TV?
Is 8K TV a gimmick?
To put on my cynic hat, increasing resolution is one of the easiest ways to offer the appearance of higher performance. This is likely what TV makers are smoking, coming out with 8K TVs when there's essentially no content and no 8K infrastructure.
Given how easy it was to market 4K as "better looking than 1080p," TV makers are claiming the same thing with 8K. But resolution is just one aspect of overall picture quality, and not one of the most important ones. Improving other aspects, such as contrast ratios, overall brightness for HDR, more lifelike colors and so on, offer better image improvements but they are significantly harder to implement. This is especially true for LCD, which is a technology Samsung is still strongly flogging -- e.g. all of its QLED TVs are simply LCD TVs with quantum dots.
It's relatively easy to create a higher-resolution LCD panel, but improving the other aspects of performance for that tech is a greater challenge. Not "more" pixels but "better" pixels. This is why OLED is a thing, and why many companies are researching new technologies like true direct-view quantum dot displays, MicroLED, and mini-LED. Samsung is even coming out with an OLED-quantum dot hybrid that promises to combine the contrast ratio of OLED and the bright colors of quantum dot-based displays. These technologies, regardless of resolution, should look better than 8K TVs, which are currently only LCD-based.
Well, except for LG's OLED, which costs $20-$30,000 depending on size.
Direct-view quantum dot display.
Nanosys
Bottom line: Don't wait for 8K
If you're thinking about buying a new TV, does this mean you should hold off? If your current TV works, you should probably hold on to it regardless. New 8K TVs shouldn't be a factor, because as we mentioned above, early 8K TVs are expensive. We're also many, many years away from any sort of widespread 8K content. We arguably don't have widespread 4K content, and no one is talking about scrapping 4K to go directly to 8K.
The other aspect is a warning that will be seconded by countless 4K early adopters: There's no guarantee these early 8K TVs will end up being compatible with any future 8K standard. There are tens of thousands of 4K TVs that can't play any current 4K media content.
Lastly, even as prices drop, like they have with the $2,200 TCL 8K 6-series, you're almost certainly better off with a 4K TV for the same money. It offers better picture quality overall and only lacks the bragging rights that you have more pixels than your neighbor. But if that's your thing, go for it.
Update, March 14, 2022: This article was first published in 2018 and is regularly updated with new info.
As well as covering TV and other display tech, Geoff does photo tours of cool museums and locations around the world, including nuclear submarines, massive aircraft carriers, medieval castles, epic 10,000 mile road trips, and more. Check out Tech Treks for all his tours and adventures.
He wrote a bestselling sci-fi novel about city-size submarines, along with a sequel. You can follow his adventures on Instagram and his YouTube channel.
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iPhone 12 finally gets a new design, which means it could be even harder to repair
iPhone 12 finally gets a new design, which means it could be even harder to repair
When Apple's5GiPhone 12, or whatever it's called, gets announced on Tuesday, Oct. 13, during the company's online-only launch event, industry watchers will be looking closely to see how Apple sells us on 5G wireless, its new chips and cameras, and whatever other new features it might pack in. (Here are all the final iPhone 12 rumors we've heard, and the latest major leak.)
But it's the design that may end up being its most important feature. The new iPhone is expected to shave the device's curved edges into squares, much like those on the current iPad Pro. After three years of the same design, the refresh will likely draw eyes from a lot of consumers eager for a shake up.
But it'll also draw the attention of repair experts around the world, who will rush to YouTube and Twitter once they get hold of the device to start dissecting it down to each seam, screw and cable inside to learn what's fixable and what isn't.
"Apple's the best at everything they do except serviceability," said Kyle Wiens, head of repair instruction and parts site iFixit, which typically rushes to perform online tear-downs of new Apple devices when they launch.
People like Wiens highlight an increasingly public debate within the tech industry over form and function. As gadgets from computers to phones get smaller and lighter, people around the tech world are wondering how far this push for slim design will go, and whether it'll take precedence over being easy to repair.
Repair advocates note, for example, that the batteries in Apple's popular AirPods wireless headphones can't be replaced without destroying them. "That's the difference between a product that can last 18 months and what can last 10 years," Wiens added. But at the same time, the AirPods' popularity stems in part from how lightweight, small and slick they are -- all aspects that would likely be altered by having compartments and connectors for replaceable batteries.
A mockup of what the iPhone 12 may look like, with straight edges on the sides.
Svetapple
Over the years, Apple's tipped further toward that consumable end of the spectrum. Its laptops, which once had easily replaceable batteries, are screwed shut with the batteries glued to the case. Pretty much all its computers other than its $5,999 Mac Pro desktop aren't designed to be easily opened by non-technical people either.
Apple has investigated taking those designs a step further, too. In a patent application published in August called "unitary housing for electronic device," the company described a way to build devices with their electronics encased in two pieces that are sealed with "one or more ultrasonic welds." The fully enclosed housing can be hermetically sealed, the company said.
"Even in the more eloquently designed electronic devices, outer housings are still typically formed from multiple parts, which tends to result in at least seams or other discontinuities, if not exposed screws, tabs or other component fasteners," Apple said in its application. "While many designs and techniques used to provide outer housings for electronic devices and components have generally worked well in the past, there is always a desire to provide alternative housing designs and techniques for new and aesthetically pleasing devices."
Sleek obsession
Apple's designs, under Jobs, led to a series of hits including the iMac, iPod, iPhone and iPad.
CNET
Apple co-founder Steve Jobs famously micromanaged the look of the company's products, in and out. He obsessed over the smallest dot on the screen and the angle of the curves on its devices. The night before the first iPod music player was introduced in 2001, Jobs demanded engineers tear apart and remake the device to make that satisfying click-feeling you get when you plug in a cord.
"The back of this thing looks better than the front of the other guys," Jobs quipped as he showed off the company's first iMac computer in 1998.
While that obsession with design has won Apple praise and loyal fans, it's also attracted criticism. As the company's Mac computers have gotten sleeker, easily removable or replaceable parts like the battery, memory and storage drives became largely inaccessible to people without technical skill.
In 2010, when Apple introduced the iPhone 4, Jobs focused on the device's stainless steel sides that doubled as cellular and Wi-Fi antennas. After its release, users quickly learned that holding the phone a certain way scrambled the device's reception.
Apple's "butterfly" keyboards were largely criticized by reviewers.
iFixit
In 2015, the company introduced a new "butterfly" keyboard for its laptops, which was 40% thinner than previous technologies while potentially offering better accuracy. The design became hated among reviewers as user complaints poured in about failing and mistyped keys.
"Perhaps the kindest thing we can say about the Apple MacBook butterfly keyboard is, 'Thank you for your service,'" CNET's computer reviewer Dan Ackerman wrote after the company finally ditched the technology starting last year. "So long and good riddance."
Whether Apple's newest devices use its seam-removing process is yet to be seen. The company's filed for similar patents in 2010, 2014, 2015, 2016 and 2018. Each time, the it's given more of a window into how it could use the technology. In 2015, it was for a process to house an "operational component" (think more compactly squeezing parts into a MacBook or iPhone). In 2016, it was for using these techniques in a laptop. Now, it's for a broadly described "electronic device."
Apple's also filed patents for "ultrasonic welding" techniques, indicating they could be used to join metal and plastic parts inside an iPad or iPhone. They could also create a laptop with "no apparent seams or other artifacts of manufacture on its outer surface," Apple's said.
Most people expect to see seams, screws and hinges since they've been visible on products for decades. To designers, those "artifacts" aren't so much a part of the design they created.
"When you look at a hinge you think, 'I get how that opens and closes.' But the more they make it just disappear, you get this magical mystery of 'How's it doing that?'" said Francois Nguyen, head of industrial design at consultancy Frog's North American studio.
Apple loved that manilla-envelope MacBook Air reveal so much it was featured in the device's ads too.
Apple
That kind of "ooh" and "ahh" doesn't happen much in the tech industry, but Apple under Jobs made it happen several times. He showed off the first MacBook Air in 2008 by hiding it in an interoffice envelope to show how thin it was. He pulled the first iPod Nano music player out of the small fifth pocket in his jeans in 2005. He showed off that first iMac's colorful translucent case in 1998 by turning down the stage lights while it sat on a bright pedestal.
"All those little moments and details that Apple focuses on really sets them apart from all these other tried and true processes that everyone else has at their disposal," Nguyen said.
There's only so much you can do to reinvent a sheet of glass on a metal body. Still, Nguyen -- who led design for the original "Beats by Dre" headphones, whose namesake company Apple bought for about $3.2 billion in 2014 -- said he expects new technologies, like additional and more advanced cameras, will continue to force design, ergonomic and other changes as Apple adjusts its devices to accommodate them.
"The technology could still be the size of a needle, you still have to hold this thing," he said.
Steps forward and back
Sen. Elizabeth Warren took a hard position against tech companies during her presidential campaign last year.
Angela Lang/CNET
Apple appears to at least understand that form over function is something the world is increasingly paying attention to.
When a member of the New York Times editorial board asked Apple for comment last year on upcoming legislation from Massachusetts Sen. Elizabeth Warren pushing for national right to repair laws, it set off a flurry of emails within Apple's PR team.
"We're still not clear on our seemingly evolving position," Lori Lodes, a former director of corporate communications, said in one message.
"Right now we're talking out of both sides of our mouth and no one is clear on where we're headed," added Kristin Huguet, head of corporate communications.
The messages, published by the House Judiciary's subcommittee on antitrust as part of an investigation of Apple and other tech giants, were among the first times Apple's internal struggles between form and function were made public.
So far, Apple has focused its efforts on expanding the servicing programs it has in place within its stores and through repair shops it certifies. Last year, the company began offering independent repair shops the same "genuine parts, tools, training, repair manuals and diagnostics" that its authorized service providers have access to. In July, the company said it's working with more than 700 businesses across the US, including uBreakiFix.
"When a customer needs a repair, we want them to have a range of options that not only suits their needs but also guarantees safety and quality so their iPhone can be used for as long as possible," Jeff Williams, Apple's chief operating officer, said in a July statement.
That's why, come Apple's event on Oct. 13, some people will be eyeing the bottom of the new iPhone to see whether the two screws typically used to start opening the phone are still there, as well as any other indications of how more tightly sealed the device is.
"Sadly, it's part of the evolution of technology," said Carolina Milanesi, an analyst at market research firm Creative Strategies. The challenge, she said, is that whatever changes Apple makes will need to strike that right compromise between new design, features, and making sure the experience is worth it. Because after all, these phones will likely be used by hundreds of millions of people, all of whom will carry it around with them every day.
"Even if change is better, people just don't like change -- especially when it's with something you're dependent on," she said. "I'm glad it's not my job."
Updated Oct. 13 at 1:55 p.m. PT: To correct the spelling of Carolina Milanesi's last name. We regret the error.