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Deathloop PC Users Are Having Strange Technical Troubles At Launch


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Deathloop PC users are having strange technical troubles at launch


Deathloop PC users are having strange technical troubles at launch

Deathloop, the latest game from Arkane Studios, came out Tuesday, and some PC players are taking to the internet about the issues they're having. Released for the PS5 as a timed console exclusive, and for the PC, the time-loop action-thriller has gotten positive reviews from the gaming press -- see CNET's review by Daniel Van Boom -- and is presently on the Amazon and Steam best-sellers list. However, the PC release's apparent technical issues are prompting fans to speak out about their experiences.

Forums such as Reddit, ResetEra and the Steam message boards have seen an influx of PC players share some of the odd issues relating to Deathloop's performance on the PC. These range from inconsistent frame rate to visual stutters to graphics disappearing right before a player's eyes. Though these types of visual bugs and annoyances aren't out of the ordinary for significant game releases, some issues have been disruptive for fans, making the game unplayable in some instances and prompting users to seek refunds from Steam.

Along with the previously mentioned visual issues, some problems also influence the actual gameplay experience of this otherwise tightly tuned, detail-oriented action game. Some players choosing to use a controller instead of the keyboard and mouse have described experiencing a heightened instance of visual stutters, which impacts the flow and pace of the game during some of the more action-focused sequences. Other, more-drastic issues described by some users on Steam and ResetEra include players getting stuck in frozen menu screens and even be unable to load up the game at launch.

Some fans are taking it on themselves to come up with fixes for the game. Along with sharing their unique PC specs, they're also comparing which settings work for them, to narrow down weak spots for the game. So far, some of the things that apparently can alleviate the current batch of PC issues include turning off specific graphical options like v-sync and ray tracing, and adjusting Nvidia GPU settings within the control panel.

Arkane Studios and publisher Bethesda didn't immediately respond to a request for comment. As of now, the developers haven't yet commented on social media about the state of the PC release, but we can expect to see patches for the game in the immediate future following its launch. For now we'd recommend keeping an eye out for upcoming patch details for the PC release, and make sure your graphics card drivers are currently up to date.


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How The PC Industry Killed The Ultrabook


How the PC industry killed the ultrabook


How the PC industry killed the ultrabook

commentary Well, it was fun while it lasted.

The personal computer industry backed a promising candidate in the ultrabook concept, convincing even a skeptic like myself that a new class of superslim, superlight laptops was the key to exciting consumers. Ultrabooks were well on their way to becoming the PC form factor of the future.

And now, it's already over.

In record time -- something less than six months -- the ultrabook term has become so overused and amorphous that it's well on its way to being useless.

Liberal terminology
The first major examples of this new ultrabook rift are two laptops we recently reviewed. The HP Envy 14 Spectreand the Samsung Series 5 Ultra are both 14-inch laptops pitched as ultrabooks. The idea of bringing the ultrabook concept to larger laptops is a reasonable one -- the initial wave of ultrabooks were all 13-inch systems -- but they need to be nearly as thin and lightweight as the 13-inch models.

Instead, both the HP Spectre and Samsung Series 5 Ultra weigh a hair under 4 pounds, about a full pound more than a 13-inch MacBook Air. Both are also about one-tenth of an inch thicker. That may not sound like much, but when less than an inch is your baseline, it makes a noticeable difference in the feel of the laptop in your hand.

The biggest deviation from the ultrabook model to date is the 14-inch Samsung's use of a standard 500GB platter hard drive. The ultrabook platform is supposed to be built around faster, lighter solid-state drives (SSDs), and Samsung includes a tiny 16GB SSD as a secondary drive, which allows it to meet the letter, if not the spirit, of the ultrabook specifications. This system also includes an optical drive, which is another difference from previous ultrabooks.

It's relatively thin and light, but should it be an ultrabook? CNET

What you end up with, especially in the case of the Series 5 Ultra, is a perfectly fine midsize, mainstream laptop that can stand toe to toe with anything similar in the $850-$950 range. If we had seen it eight months or a year ago, our initial impression would be, "Wow, that's a pretty thin 14-inch laptop."

But today, there's absolutely nothing about it that says "ultrabook," which is bad news for this promising new category.

The origins of ultrabook
So, what is an ultrabook supposed to be, anyway?

Seeing the success of Apple's MacBook Air, Intel and PC manufacturers wanted to find a way to replicate it for Windows-based consumers in systems that could be sold at a reasonable price. The idea was pitched as an entirely new laptop category, although the name "Ultrabook" was a trademarked Intel marketing term, and the systems that were going to use it had to meet a series of Intel-set system requirements.

In fact, Intel even set aside $300 million to help PC makers develop these new systems, saying in August 2011 that it would "invest in companies building hardware and software technologies focused on enhancing how people interact with Ultrabooks such as through sensors and touch, achieving all-day usage through longer battery life, enabling innovative physical designs, and improved storage capacity."

The $799 Toshiba Z835. CNET

From that original big idea, and the subsequent challenge Intel presented to PC makers, came the first generation of laptops to use the ultrabook name. These systems, from companies such as Acer, Lenovo, Toshiba, and Asus, came off very well in our initial reviews and we were surprisingly impressed with the platform, especially as prices declined, offering buyers systems with 128GB SSD drives for as little as $799.

Ultrabooks 2012: From noteworthy to no big deal
But a few months ago, at CES 2012, I warned that the road ahead looked foggy, saying: "The ultrabook is in danger of being oversold by both Intel and industry watchers overeager to get behind the Next Big Thing."

And that seems to be exactly what is happening here. The ultrabook idea was a hit. It even seemed to have high name recognition with CNET readers, who would e-mail us with specific questions about which ultrabook they should buy. Now, everyone's rushing to join the bandwagon and the bigger 14- and even 15-inch ultrabooks hitting stores feel like they dilute the concept far too much.

For an example of this kind of branding done right, think back to the early days of wireless networks, when Intel's Centrino name meant that a laptop was able to connect to Wi-Fi and do most of the other networking things you needed it to, without you having to delve too deeply into the spec sheet.

In this case, instead of looking for an Intel ultrabook sticker on a laptop and knowing that it's going to be very thin, very light, rely on SSD storage, boot quickly, and run for a long time on a battery charge, now consumers will have to go back to checking the size and weight specs carefully.

How is that helpful for anybody?

Expect to see more laptops that look like this. CNET

The ultrabook is dead; long live the new laptop order
But the ultrabook, as originally presented, is still an idea whose time has come. Apple's MacBook Air proved that consumers could live without optical drives and large-capacity hard drives, and valued long battery life and portability over ports and connections (in that sense, systems such as the Dell Adamo were ahead of their time). Also, ultrabook branding is certainly not going away anytime soon, and we'll all see dozens of new ultrathin laptops both with the ultrabook label and without during the rest of 2012.

The real long-term victory is that the ultrabook is rewriting what it means to be a mainstream laptop. By this time next year, I find it hard to believe that any midprice, midsize laptop won't be well under 1 inch, and closer to 3 pounds than 4 or 5. Optical drives will continue to fade away, as will dedicated Ethernet jacks (although I'm still convinced you'll eventually need one in a pinch). If you're a PC maker and most of your future laptops aren't at least trending toward ultrabooks and the MacBook Air, you simply won't be in the game.

So, yeah: I'm no longer sure what "ultrabook" means anymore. But if most future laptops are going to be thinner, lighter, and faster -- whether or not they get an Intel-approved sticker -- maybe that's not such a bad thing.


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PlayStation Plus Review: A Great Deal That's Also A Real Mess


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PlayStation Plus Review: A Great Deal That's Also a Real Mess


PlayStation Plus Review: A Great Deal That's Also a Real Mess

Sony's PlayStation Plus subscription game service, originally intended to sell online gaming access, went through a big change in June. Still called PS Plus, it has now become Sony's version of Xbox Game Pass, offering access to a large and evolving Netflix-style catalog of games. While it does some things better than Microsoft, the new PS Plus still lags behind in other aspects of the service. 

The new PS Plus offers three subscription tiers, from an Essential package that mimics the old PS Plus, to Extra and Premium tiers offering hundreds of games, cloud streaming, monthly bonus games and online multiplayer access. What it doesn't offer, however, is a clean interface to make it easy to find games, and it also includes only a few of the biggest Sony games on the PlayStation platform. PS Plus mostly lines up with Xbox Game Pass on paper when you're going down a list of features. But for overall value and accessibility, it doesn't always feel like that when actually using it. 

PS Plus is a big plus

Before the big update, Sony offered two different PlayStation subscriptions. PS Plus for playing online, with a couple of bonus games every month, was $10. PS Now offered a catalog of mostly older games to download or cloud stream for the same price. The new PS Plus combines the two under a single name and comes in three tiers:

Essential: Same as the original PS Plus, with two or three bonus monthly games, which you keep only as long as you're an active subscriber; online play; cloud saves; and PSN Store discounts. It costs $10 a month, or $60 a year. (In the UK it's £7 a month or £70 a year, and in Australia it's AU$12 or AU$80.)

Extra:All the features of Essential and more than 400 PS and PS5 games available to download or selectively stream. It costs $15 a month, or $100 a year. (In the UK it's £11 a month or £84 a year; in Australia it's AU$19 or AU$135.)

Premium: A step up from Extra tier adding in PlayStation 1, PS2, PS3 and PSP games, growing the overall catalog to more than 700 games. That tier is available at $18 a month, or $120 a year. It also has time trial game demos, so subscribers try out certain games for a few hours before buying. (In the UK it's £13.49 a month or £100 a year. In Australia, where it's called "Deluxe" for some reason, it's AU$22 or AU$155.)

As for the games available, they're some of the best on the PlayStation console. This includes Death Stranding Director's Cut, God of War (2018), Demon's Souls (the updated 2020 version), Spider-Man: Miles Morales, Red Dead Redemption 2, Control and Marvel's Guardians of the Galaxy. Those who have the Premium tier will also access classics from older generations, including Dark Cloud 2, Syphon Filter, Tekken 2 and Hot Shots Golf. 

Since PS Now included cloud gaming before it was integrated into the new PS Plus, this means game streaming is available from the get go. For Xbox Game Pass, that took years to implement. This means subscribers can play games on their consoles without having to download them or on their PC via the PS Plus app. Some of the classic games are only available to play via streaming, and as long as your internet connection is speedy and stable, there are hardly any noticeable hiccups. 

The Xbox Game Pass flavor of cloud gaming, however, lets you play some games on phones and tablets, or laptop web browsers.

The overall PS Plus catalog is larger than Xbox Game Pass, and it offers some unique features. But there are flaws with the service that Sony will need to address if it wants to match the popularity of Microsoft's service.

Read more: Best Games on PS Plus

Some major minuses

PS Plus' biggest issue is the lack of organization with the catalog of games. There are a few categories games are placed in, but there seems to be little rhyme or reason to it. The Xbox Game Pass user interface is similar to what someone would see on Netflix or Disney Plus, by having some of the more notable games and certain genres easily discoverable. PS Plus, on the other hand, doesn't have this so it's just tedious to find something of interest. 

Another glaring problem is the overall quality of games. It's not as though you'd expect all 700 games to be winners, but there are some absolute garbage games seemingly there just to pump up the numbers. This was the biggest issue with PS Now, and it carried over to the new PS Plus. Xbox Game Pass, in comparison, has just over 100 games available, but it seems like the games are of a higher overall average quality than what PS Plus has to offer. Compound the lackluster games on top of the lousy UI and finding a new game to play becomes a bit monotonous.

What makes the catalog issue even more frustrating is the lack of certain Sony-published games. Microsoft made it clear that its games will be available on Xbox Game Pass from launch day, and they will stay on there. It's been true for Halo Infinite and Forza Horizon 5, and will be for upcoming games like Bethesda's Starfield. 

Sony has yet to do the same with many of its well-known classic games as well as its most recent titles. PS Plus feels like it should include The Last of Us Part 2, Horizon Forbidden West and most of the Gran Turismo titles… but it doesn't. 

There's also the question of the longevity of the titles. PS Now routinely had titles available for a few months before they were removed, and it's unclear if PS Plus will do the same. 

While cloud streaming is available at launch, there's a lack of platforms available to stream to. There are no apps for iOS or Android, and the PC app, while it works, reportedly has problems with not being able to launch certain games. 

PS4 and PS5 owners who want the absolute most bang for their bucks should subscribe to at least the Extra tier of PS Plus. It's still a wealth of great games to play at a reasonable monthly price. Fans of some of the older titles could see a reason to jump to the Premier tier in order to play those classic games, while the Essential tier should be avoided, as it makes little sense to not pay the extra $5 a month to access hundreds of games. 


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PlayStation Plus Review: A Great Deal That's Also A Real Mess


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PlayStation Plus Review: A Great Deal That's Also a Real Mess


PlayStation Plus Review: A Great Deal That's Also a Real Mess

Sony's PlayStation Plus subscription game service, originally intended to sell online gaming access, went through a big change in June. Still called PS Plus, it has now become Sony's version of Xbox Game Pass, offering access to a large and evolving Netflix-style catalog of games. While it does some things better than Microsoft, the new PS Plus still lags behind in other aspects of the service. 

The new PS Plus offers three subscription tiers, from an Essential package that mimics the old PS Plus, to Extra and Premium tiers offering hundreds of games, cloud streaming, monthly bonus games and online multiplayer access. What it doesn't offer, however, is a clean interface to make it easy to find games, and it also includes only a few of the biggest Sony games on the PlayStation platform. PS Plus mostly lines up with Xbox Game Pass on paper when you're going down a list of features. But for overall value and accessibility, it doesn't always feel like that when actually using it. 

PS Plus is a big plus

Before the big update, Sony offered two different PlayStation subscriptions. PS Plus for playing online, with a couple of bonus games every month, was $10. PS Now offered a catalog of mostly older games to download or cloud stream for the same price. The new PS Plus combines the two under a single name and comes in three tiers:

Essential: Same as the original PS Plus, with two or three bonus monthly games, which you keep only as long as you're an active subscriber; online play; cloud saves; and PSN Store discounts. It costs $10 a month, or $60 a year. (In the UK it's £7 a month or £70 a year, and in Australia it's AU$12 or AU$80.)

Extra:All the features of Essential and more than 400 PS and PS5 games available to download or selectively stream. It costs $15 a month, or $100 a year. (In the UK it's £11 a month or £84 a year; in Australia it's AU$19 or AU$135.)

Premium: A step up from Extra tier adding in PlayStation 1, PS2, PS3 and PSP games, growing the overall catalog to more than 700 games. That tier is available at $18 a month, or $120 a year. It also has time trial game demos, so subscribers try out certain games for a few hours before buying. (In the UK it's £13.49 a month or £100 a year. In Australia, where it's called "Deluxe" for some reason, it's AU$22 or AU$155.)

As for the games available, they're some of the best on the PlayStation console. This includes Death Stranding Director's Cut, God of War (2018), Demon's Souls (the updated 2020 version), Spider-Man: Miles Morales, Red Dead Redemption 2, Control and Marvel's Guardians of the Galaxy. Those who have the Premium tier will also access classics from older generations, including Dark Cloud 2, Syphon Filter, Tekken 2 and Hot Shots Golf. 

Since PS Now included cloud gaming before it was integrated into the new PS Plus, this means game streaming is available from the get go. For Xbox Game Pass, that took years to implement. This means subscribers can play games on their consoles without having to download them or on their PC via the PS Plus app. Some of the classic games are only available to play via streaming, and as long as your internet connection is speedy and stable, there are hardly any noticeable hiccups. 

The Xbox Game Pass flavor of cloud gaming, however, lets you play some games on phones and tablets, or laptop web browsers.

The overall PS Plus catalog is larger than Xbox Game Pass, and it offers some unique features. But there are flaws with the service that Sony will need to address if it wants to match the popularity of Microsoft's service.

Read more: Best Games on PS Plus

Some major minuses

PS Plus' biggest issue is the lack of organization with the catalog of games. There are a few categories games are placed in, but there seems to be little rhyme or reason to it. The Xbox Game Pass user interface is similar to what someone would see on Netflix or Disney Plus, by having some of the more notable games and certain genres easily discoverable. PS Plus, on the other hand, doesn't have this so it's just tedious to find something of interest. 

Another glaring problem is the overall quality of games. It's not as though you'd expect all 700 games to be winners, but there are some absolute garbage games seemingly there just to pump up the numbers. This was the biggest issue with PS Now, and it carried over to the new PS Plus. Xbox Game Pass, in comparison, has just over 100 games available, but it seems like the games are of a higher overall average quality than what PS Plus has to offer. Compound the lackluster games on top of the lousy UI and finding a new game to play becomes a bit monotonous.

What makes the catalog issue even more frustrating is the lack of certain Sony-published games. Microsoft made it clear that its games will be available on Xbox Game Pass from launch day, and they will stay on there. It's been true for Halo Infinite and Forza Horizon 5, and will be for upcoming games like Bethesda's Starfield. 

Sony has yet to do the same with many of its well-known classic games as well as its most recent titles. PS Plus feels like it should include The Last of Us Part 2, Horizon Forbidden West and most of the Gran Turismo titles… but it doesn't. 

There's also the question of the longevity of the titles. PS Now routinely had titles available for a few months before they were removed, and it's unclear if PS Plus will do the same. 

While cloud streaming is available at launch, there's a lack of platforms available to stream to. There are no apps for iOS or Android, and the PC app, while it works, reportedly has problems with not being able to launch certain games. 

PS4 and PS5 owners who want the absolute most bang for their bucks should subscribe to at least the Extra tier of PS Plus. It's still a wealth of great games to play at a reasonable monthly price. Fans of some of the older titles could see a reason to jump to the Premier tier in order to play those classic games, while the Essential tier should be avoided, as it makes little sense to not pay the extra $5 a month to access hundreds of games. 


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MacBook Pro 2021 Teardown Shows Apple Gave Repair At Least Some Thought, IFixit Says


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MacBook Pro 2021 teardown shows Apple gave repair at least some thought, iFixit says


MacBook Pro 2021 teardown shows Apple gave repair at least some thought, iFixit says

Apple's new MacBook Pro , featuring the next generation of the company's in-house chips and the much-welcomed return of an HDMI port and SD card reader, makes "better use of interior space," according to a teardown by iFixit. But when it comes to repairability, there's room for improvement.

"Apple's M1 silicon is rocketing the industry forward in a bunch of ways, and it's unfortunate repairability isn't advancing as quickly," iFixit writes. "Still, this design represents a major move in the right direction." For instance, the process of replacing a battery is slightly less difficult now.

Compared to 2019's 15-inch MacBook Pro with Touch Bar, the newer models pack speakers and batteries in "every cozy cranny, without sacrificing a robust-looking cooling assembly," iFixit notes. And replacing the power button doesn't appear to be too much of a headache. 

But the rest of the keyboard is "problematic to replace," iFixit says.

"Apple stores and AASPs (Apple Authorized Service Providers) will likely continue replacing your entire top case rather than deal with the hassle of repairing their own keyboard design," the post reads. "(Thankfully it's not a butterfly affair anymore, so repairs should be far less frequent—just be sure to keep a tight grip on your latte.)"

Another factor complicating repairability is the laptop's "soldered-down, non-removable storage." iFixit adds, "Forget about removing the drive to protect your data during repair or when you sell it; you've gotta shred the whole logic board if you want failproof security."

$20 bill being used to wipe a phone screen

Nearly $20 for a cloth, you say?

iFixit

And what about that $19 Polishing Cloth from Apple? iFixit took a look at that, too (in jest, really), calling it an "object of beauty worthy of being cleaneditself," before coming to its senses and asking, "Where did our twenty dollars go?"

Ending on a sarcastic note, iFixit says, "The new Apple Polishing Cloth earns a 0 out of 10 on our repairability scale, for distracting us from a very important MacBook Pro teardown and not going back together after we cut it into pieces with scissors."

§

Apple on Monday revealed its M1 Pro and M1 Max processors, giving us a look at its highest-end chips so far and the brains inside its redesigned MacBook Pro, which comes in 14-inch and 16-inch models. The chips present a new threat to Intel's decades of PC processor dominance, thanks to more computing cores compared to older M1 chips.

Apple debuted its M1 in 2020 with new MacBook Air and 13-inch MacBook Pro laptops and added the chip to new iPad Pro tablets and iMac all-in-one PCs in 2021. The M1 chip offered a winning combination of performance and battery life, but Apple now is making the case that its processors also are suited for customers like photographers, video editors and developers who need a lot more horsepower.

The new chips are behemoths in the processor world. The M1 Pro has 33.7 billion transistors, the core circuitry element fundamental to all chips, and the M1 Max has 57 billion. They both employ a beefier version of the M1's unified memory architecture, with the M1 Pro reaching 32GB and the M1 Pro Max reaching 64GB.

The M1 Pro has 10 central processing unit cores and 16 graphics processing unit cores, though lower-end MacBook Pros come only with eight CPU cores and 14 GPU cores. The M1 Max has 10 CPU cores and 32 GPU cores. The chips have eight high-performance cores for important jobs and two efficiency cores for background tasks.

The 14-inch MacBook Pro, which starts at $1,999 (£1,899, AU$2,999), comes with the M1 Pro chip. The 16-inch model, which starts at $2,499 (£2,399, AU$3,749), is available with either chip.

It's relatively easy to make a powerful processor, but it's hard to make one that's efficient in energy consumption. Apple touted its new M1 Pro and Max as strong here, too, with 17- and 21-hour battery life, respectively, for watching video. Using Adobe's Lightroom Classic photo editing software, battery life is twice as long compared with Intel-based MacBook Pros.

The M1 Pro and M1 Max enable Apple to leave Intel behind for a broader swath of Macs. Apple's first Intel-powered Macs shipped in 2006. When Apple announced the M1 in 2020, it said it would take two years to push Intel chips out of its Macs. To smooth the transition, the M-series chips can translate software written for Intel chips, and Apple promised five years of software updates for Intel-based Macs.

Apple revealed the chips at an online MacBook Pro launch event. Although iPhones have eclipsed Macs as Apple's most profitable products, the computers remain an important part of the company's business. MacBook Pro models in particular are geared for customers willing to spend thousands of dollars for a premium laptop.

Compared with its 16-inch MacBook Pro with a high-end Intel Core i9 processor, Apple's 16-inch MacBook Pros with M1 Pro or M1 Max chips are twice as fast in CPU performance, Apple said. In graphics speed, the M1 Pro laptops are two and a half times faster and the M1 Max laptops are four times faster, Apple said.

And in AI tasks, which use machine learning techniques for jobs like recognizing faces in photos or converting speech to text, the M1 chips are five times faster than the Intel i9 machine. Apple didn't disclose which benchmarks it used for the tests.

Apple for several years has steadily improved AI accelerators it's built into its A-series chips for iPhones and iPads and brought that to its M-series chips, too. Intel, which has suffered from years of difficulties improving its manufacturing processes, has been slower to add AI accelerators.

It makes a big difference. On Adobe's Super Resolution feature, which uses AI to double photo sizes in Photoshop and Lightroom, Apple's AI hardware doubles speed and power efficiency on M1-based Macs, spokesman Roman Skuratovsky said. And with MacOS Monterey, new AI support makes Photoshop's Neural Filter features 10 times faster.

Compared to the M1, the M1 Pro's CPU performance is 70% faster and GPU performance is 100% faster. The M1 Max, which has a faster internal data transfer system and memory interface, 

Like its M1 processor, the M1 Pro and M1 Max are built using a 5-nanometer manufacturing process. They're members of the Arm family of chips used to power every smartphone and many other devices. Apple uses Taiwan Semiconductor Manufacturing Co. to build its chips.

Other changes coming to the MacBook Pro include camera enhancements, the death of the Touch Bar, the return of MagSafe charging and an HDMI port, and the addition of a notch. Along with the new laptops and chips, Apple announced the AirPods 3 (here's how to buy them), a new Apple Music "Voice" Plan and new HomePod Mini colors.


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